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6.7 update

Navigata07

1000+ Star Club
Supernovas/Chanel Royal Air Alliance
Device
  1. Android
Friend Code
04fidhw4
Username
Navigata07
Hey all,
it has been a very busy month for our team, and I'm happy to announce we're close to releasing 6.7 update — it's coming either tomorrow or next week on all mobile platforms.

The highlights of the update are:
  • The Long-Awaited Mail special event with a new reward
  • The event shop with special mail-related buildings
  • The event ratings for the hardcore pilots
  • Daily deals in the Bank: it's either free stuff or discounts on buildings, chests, and tokens
  • Updated UI: Daily Mission, Guest Planes, Fuel & Passenger Stores, Airship Store, Gaining a new Skill Star, Completing a Collection, Completing an iMessage challenge, Profile Restore, Successfully adding new friends, the Bank & 30% Discount Sale, Auto Collect, and rewards for all the weekly competitive activities like weekly alliance mission and TOP 100 rankings
  • Auto Collect contracts can now be purchased either with silver tokens or Airport Cash (no more contracts that require gold tokens)
  • Alliance Store is now merged into the main Store for the general convenience; you'll still need to build Alliance HQ & Alliance Office to have access to the best goodies, though
  • 6 new Alliance Badges
  • New anti-cheat / counter-exploit measures
Sorry, no fancy screenshots this time!

Cheers,
Ivan.
Oh I forgot to ask....any way you can give us a listing of the contracts and their cost? Asking only for the bank branch. If you can let us know what the new contracts look like, would be great.Thanks.
 
Device
  1. Android
Friend Code
a3evr0p
Username
Cowboy Roper
Hi Ivan.

I'd like to thank you for:

1. The information about the upcoming events and game changes. I am looking forward to that.
2. The fact that the 'play a video' problem with my account has finally been fixed. It is wonderful being able to use videos to get items to complete new buildings.
3. The six free S3 planes (3 Giant and 3 Falcon) that appeared in my warehouse a couple of months ago. I moved them to my reserve hanger and have made good use of them. I did have to spend a few greenies to buy more repair slots in my repair facility because S3 planes seem to break down more often than regular planes. I guess flying faster wears out parts quicker. (Grin)
4. Monitoring this forum and responding to our 'calls for help' and so forth. We do not thank you often enough for the time and effort you put in here, listening to us and helping us.
5. The weekly 'authorization code' goodies. 2000 coins and 3 greenies every week is helpful in many ways.

I guess that about covers it.

Cheers,
Canadian Cowboy.
 
D

Deleted member 5399

Fix the Bank for us Windows players. And stop blaming Microsoft for the problem because I am able to make purchases on other apps through Microsoft.
NOne of us were able to buy land this entire land sale because the bank is broken.
 

Free2Play

VIP Flyer
Former AC Developer
Device
  1. iPhone
By the way, sometimes I see you wonder what's the difference between a version 6.5.24 for iOS and 6.5.2 for Google Play (the numbers here are just an example) — is iOS version in some ways 'better' because it has higher numbers?

Well, the logic behind it is the first two numbers are the major version that has all the features for the given update. That's 6.5 in example above. Historically, we do and test iOS version first — although for some years it was Android first — and this means we did 23 test versions to find out and fix most bugs, and then consider version 24 of the update good enough for release. 'Good enough' means we've done features that we've planned, and there're no major known bugs at the moment we're ready to release it to everyone. While we do QA on all platforms, iOS is usually the first one to get a release candidate status, at which point all other platforms get the same status as well and freshly-baked 'release candidate' builds (almost all game features are cross-platform nowadays right away as opposed to how it was three years ago). If we find more bad things, we build new test versions for every platform. The point is: the update 6.5.24 for iOS and 6.5.2 for Google Play is usually the same thing in terms of features and QA done, and the only difference is that we've found more bugs on iOS first before fixing them for every platform.

Sometimes there are nearly identical updates available at the same time for the same platform, for example, 6.5.14 and 6.5.15 for Google Play. There're two situations when that could happen: we're rolling out the 'hot fix' update to address some kind of issue, or the update is being released to a small number of people first before being available to everyone — if we're afraid something may go horrendously wrong, and don't want to kill the game for everyone at once, or there're features that can't be tested properly otherwise. The safe thing here is to always download the latest available version, and never hesitate to write a ticket to support team if anything goes wrong.

And, yes, 6.7 is coming this week, just wait a bit more.
 
Last edited:

Blue Jay

600+ Star Club
VIP Flyer
By the way, sometimes I see you wonder what's the difference between a version 6.5.24 for iOS and 6.5.2 for Google Play (the numbers here are just an example) — is iOS version in some ways 'better' because it has higher numbers?

Well, the logic behind it is the first two numbers are the major version that has all the features for the given update. That's 6.5 in example above. Historically, we do and test iOS version first — although for some years it was Android first — and this means we did 23 test versions to find out and fix most bugs, and then consider version 24 of the update good enough for release. 'Good enough' means we've done features that we've planned, and there're no major known bugs at the moment we're ready to release it to everyone. While we do QA on all platforms, iOS is usually the first one to get a release candidate status, at which point all other platforms get the same status as well and freshly-baked 'release candidate' builds (almost all game features are cross-platform nowadays right away as opposed to how it was three years ago). If we find more bad things, we build new test versions for every platform. The point is: the update 6.5.24 for iOS and 6.5.2 for Google Play is usually the same thing in terms of features and QA done, and the only difference is that we've found more bugs on iOS first before fixing them for every platform.

Sometimes there are nearly identical updates available in the same time for the same platform, for example, 6.5.14 and 6.5.15 for Google Play. There're two situations when that could happen: we're rolling out the 'hot fix' update to address some kind of issue, or the update is being released to a small number of people first before being available to everyone — if we're afraid something may go horrendously wrong, and don't want to kill the game for everyone at once, or there're features that can't be tested propeply otherwise. The safe thing here is to always download the latest available version, and never hesitate to write a ticket to support team if anything goes wrong.

And, yes, 6.7 is coming this week, just wait a bit more.
OMG it sounds like i am reading a mail from work and its a bank holiday :), similar to what we do in our industry software releases.
 

Dafsade

350+ Star Club
Device
  1. iPhone
Friend Code
PM me :)
Username
dafsade
By the way, sometimes I see you wonder what's the difference between a version 6.5.24 for iOS and 6.5.2 for Google Play (the numbers here are just an example) — is iOS version in some ways 'better' because it has higher numbers?

Well, the logic behind it is the first two numbers are the major version that has all the features for the given update. That's 6.5 in example above. Historically, we do and test iOS version first — although for some years it was Android first — and this means we did 23 test versions to find out and fix most bugs, and then consider version 24 of the update good enough for release. 'Good enough' means we've done features that we've planned, and there're no major known bugs at the moment we're ready to release it to everyone. While we do QA on all platforms, iOS is usually the first one to get a release candidate status, at which point all other platforms get the same status as well and freshly-baked 'release candidate' builds (almost all game features are cross-platform nowadays right away as opposed to how it was three years ago). If we find more bad things, we build new test versions for every platform. The point is: the update 6.5.24 for iOS and 6.5.2 for Google Play is usually the same thing in terms of features and QA done, and the only difference is that we've found more bugs on iOS first before fixing them for every platform.

Sometimes there are nearly identical updates available at the same time for the same platform, for example, 6.5.14 and 6.5.15 for Google Play. There're two situations when that could happen: we're rolling out the 'hot fix' update to address some kind of issue, or the update is being released to a small number of people first before being available to everyone — if we're afraid something may go horrendously wrong, and don't want to kill the game for everyone at once, or there're features that can't be tested propeply otherwise. The safe thing here is to always download the latest available version, and never hesitate to write a ticket to support team if anything goes wrong.

And, yes, 6.7 is coming this week, just wait a bit more.


Thanks a lot :D !

I still love your messages :D !
 

Navigata07

1000+ Star Club
Supernovas/Chanel Royal Air Alliance
Device
  1. Android
Friend Code
04fidhw4
Username
Navigata07
By the way, sometimes I see you wonder what's the difference between a version 6.5.24 for iOS and 6.5.2 for Google Play (the numbers here are just an example) — is iOS version in some ways 'better' because it has higher numbers?

Well, the logic behind it is the first two numbers are the major version that has all the features for the given update. That's 6.5 in example above. Historically, we do and test iOS version first — although for some years it was Android first — and this means we did 23 test versions to find out and fix most bugs, and then consider version 24 of the update good enough for release. 'Good enough' means we've done features that we've planned, and there're no major known bugs at the moment we're ready to release it to everyone. While we do QA on all platforms, iOS is usually the first one to get a release candidate status, at which point all other platforms get the same status as well and freshly-baked 'release candidate' builds (almost all game features are cross-platform nowadays right away as opposed to how it was three years ago). If we find more bad things, we build new test versions for every platform. The point is: the update 6.5.24 for iOS and 6.5.2 for Google Play is usually the same thing in terms of features and QA done, and the only difference is that we've found more bugs on iOS first before fixing them for every platform.

Sometimes there are nearly identical updates available at the same time for the same platform, for example, 6.5.14 and 6.5.15 for Google Play. There're two situations when that could happen: we're rolling out the 'hot fix' update to address some kind of issue, or the update is being released to a small number of people first before being available to everyone — if we're afraid something may go horrendously wrong, and don't want to kill the game for everyone at once, or there're features that can't be tested properly otherwise. The safe thing here is to always download the latest available version, and never hesitate to write a ticket to support team if anything goes wrong.

And, yes, 6.7 is coming this week, just wait a bit more.
Never knew that about the releases. Appreciate the info.
 
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