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Too bad @Ur-quan shines in absence in this thread btw
I spent ~ 600 F20 barrels last year to get all 6 circles .
Agree - land and its cost are my biggest problem!
I have crop circles just no land to put them on .... nor the cloud castle (10 more to go), nor 2 more space monuments, nor an extra tesla, nor 5 more pyramids (20 more items to go)
"alms for the poor, alms for the poor"
View attachment 19938
I meant it was a Windows update with new features and security rolloutsI did the update on two computers a little while ago. It took less than 1 minute to shut the game down, download and install the update and restart the game.
When it comes to having no room to add, nor money to buy land, it becomes time to prioritize your needs.
I have crop circles just no land to put them on .... nor the cloud castle (10 more to go), nor 2 more space monuments, nor an extra tesla, nor 5 more pyramids (20 more items to go)
"alms for the poor, alms for the poor"
View attachment 19938
Me too... 7 jet fighters available, but none of the Area 51 mapsI fly over 20 quests destinations and still not a single map. Am I specially unlucky today?
I havent used any bonus do far.
I just noticed that an extra 4 days has been added to the time to complete this quest? I'm fairly sure there were 13 days remaining yesterday and this morning I see there are 17 days left?
Or am I dreaming?
Both words are aviation related and have been explained before (good revision, though). The issue here, is that the flight item “attitude indicator” (which the icon shows) has been incorrectly relabelled “altitude indicator” (which the icon is not). One has to wonder why someone would change the text in the game code for an item that has no other reason to be modified?Altitude is the vertical distance between the craft and a defined horizontal reference. The horizontal reference is usually either sea level or ground level.
Attitude is the orientation of the craft with respect to a of reference axes. The reference axis system usually has the z-axis as the vertical with respect to the Earth's surface. The craft axis system usually has the x-axis running from the nose / front of the craft to the tail / rear. The aircraft is z-axis runs up / down when the aircraft is on the ground.
In the Game, both words Are fine.
One has to wonder why someone would change the text in the game code for an item that has no other reason to be modified?
One has to wonder why someone would change the text in the game code for an item that has no other reason to be modified?
Good point!Last year there was a problem with the same icon/description. For me it shows that when there is a new event, gi just take down the event box and tag it onto the game. So it gets added complete with the errors of the previous year! Would have thought that each event was debriefed and corrected BEFORE putting away. That way a corrected version is added the next time , not a corrupt version.
So since I have completed the event, and now it appears as it's new, I can get two Gauss Skyscrapers? Awesome!!!Extra days added on due to a glitch earlier -http://www.airportcitygame.com/threads/gi-servers-down.26041/
Indeed you canSo since I have completed the event, and now it appears as it's new, I can get two Gauss Skyscrapers? Awesome!!!
Nice to have you back! Hope you had a good break;Hi, I'm back.
There should've been a preview of this update prior to its launch but due to some misunderstanding between me and @Ur-quan there wasn't, so sorry about that, as well as a server issue (but at least we've extended the special event time).
Other than that:
Cheers!
- We did change the idea behind Weathervane, because it was acting strange with some combinations of planes/bonuses. This gameplay change should have been in the preview. So the way it works now is it reduces the current amount of time left for the flight whatever that is which means the best time to use it is immediately after you start a flight and it gradually becomes less helpful if you use bonus later;
- The altitute/attitude thing is probably one of those 'bug reports' that got 'fixed' by our localization team without telling anyone from the dev team, we'll fix it back;
- I'm well aware that if you're playing for several years, the idea of doing same special events year after year is a bit stale even with all new rewards, and we have a general idea of updating events more drastically later, but right now we're 100% focused to finish the big thing we've started last autumn before we venture into anything else; this means several more updates will be rather small;
- The big thing — at least in terms of development time — is coming this summer, that's our latest estimate based on what we have on hands now; I might be able to give you a preview in June with a beta coming sometime afterwards.
Welcome back Ivan.Hi, I'm back.
There should've been a preview of this update prior to its launch but due to some misunderstanding between me and @Ur-quan there wasn't, so sorry about that, as well as a server issue (but at least we've extended the special event time).
Other than that:
Cheers!
- We did change the idea behind Weathervane, because it was acting strange with some combinations of planes/bonuses. This gameplay change should have been in the preview. So the way it works now is it reduces the current amount of time left for the flight whatever that is which means the best time to use it is immediately after you start a flight and it gradually becomes less helpful if you use bonus later;
- The altitute/attitude thing is probably one of those 'bug reports' that got 'fixed' by our localization team without telling anyone from the dev team, we'll fix it back;
- I'm well aware that if you're playing for several years, the idea of doing same special events year after year is a bit stale even with all new rewards, and we have a general idea of updating events more drastically later, but right now we're 100% focused to finish the big thing we've started last autumn before we venture into anything else; this means several more updates will be rather small;
- The big thing — at least in terms of development time — is coming this summer, that's our latest estimate based on what we have on hands now; I might be able to give you a preview in June with a beta coming sometime afterwards.