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We are still searching for two new members. If you can do 40-50k passengers per week you will probably fit right in and it won't be long before your game starts flying more passengers.
We have:
Teamwork
Daily gifting
Communication
Space launches
Check us out at 04rnw6mrz or around 40th place...
If @Natholian1 doesn't take either of you, I will have two spots open up in 8 days from now in a different alliance. Easy laid back alliance and I know your games will progress rapidly...
The pending alliance is scheduled to upgrade to a level 10 alliance on the 17th of January. We are currently searching for two players that can fly 100,000+ passengers a week as we attempt to move into the top 20 after we upgrade. We currently place in the upper 30's to low 40's and with the...
I would love to have you in mine but I am not going to have any spots open until January 17th when we level up again. We always place in the top 50 and always get the 50% flight income bonus. If you don't find anything between now and then or aren't happy with what you find, keep us in mind.
The alliance Pending is currently searching for and recruiting one new member. Ideally what you would bring to the alliance is:
-70,000+ passengers flown weekly
-The ability to join and communicate on Discord (phone/tablet app or via web browser) for alliance communication
-Red launch pad and...
You have to do some math/planning like everyone else has already stated.
Generally speaking (without doing math) the larger passenger planes give you a higher fuel/passenger ratio and the smaller passenger planes give you a better event token/fuel ratio. The event tokens per flight sometimes...
I don't disagree with you at all but that is 180,000 in fuel and hours worth of time. There is no way that I am putting that much fuel or time into it. All of that fuel and time would go somewhere much more beneficial to my game.
My statement was that if you assumed that iteration 21 was a fluke and completely removed the data from that iteration it would have been a 1.22 as compared to 1.33 avg. But yes, by including the data from iteration 21 it is 1.22 as compared to 0.94 avg.
1.33 is the individual average for...
This is nothing new from what was shared a few years ago on how to get massive passengers. The only difference is you say it isn't quite as easy to do and I am assuming that is because the game auto saves every 10 minutes? So you basically have to do all of the flights and device shutdowns...
I don't think that I flew enough to mathematically determine anything 100% concrete but I flew enough to see that there probably isn't a difference other than perception. It would be worth doing more if I had a lot of spare time and fuel to burn, but I probably won't unless someone can convince...
Hey we have all been in the same boat at some point in time. I gave the numbers based off of two iterations a day assuming one in the morning and one again at night before bed. Not everyone can play all day everyday but you honestly don't have to in order to get a lot out of the game.
There...
I see this posted once in a while but is it a perceived increase in the drop rate or is it an actual increase in the drop rate? The reason I ask is because it could just be perception. For example, if the drop rate is 1 in 6 you would expect 6 iterations to see one drop when flying 1 plane at...
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