I'm just wondering how will those helicopters fly? Given that to keep them in the air we have to click producing buildings every 2 minutes.
This was the exact point I made when Ivan said that no agreement could be reached. I would love to see the business case that made a 100 item limit profitable to the business vs a 500 limit which would let the game go down in flames burning into bankruptcy oblivion. I find it hard to believe that having room for 400 more items per item would leave a devastating blow to the profitability of this game, but hey....I'm just a loyal consumer, nothing moreIf anyone can, Please explain me logical benefits of 100 limit to player's except that old argument that it will increase game stability. Also reason why it cannot be 300 or 500.
These new player's are fine with 100 limit because they are still in starting of game where you need 100 or 200 spare parts and a lot less fuel to finish destinations but when you reach levels where requirement of spare parts is 600 per destination and a lot of fuel is required then this 100 limit will be a roadblock to achieve that, Maybe it's a way to elongate the time required to finish the game as some have finished this game easily with unlimited storage.
I am fine if GI does not want player's to have unlimited storage and they are right but at least see the economy of the game at every level and then finalise the number of limit, I am completely fine if limit is 400 or anything because then we will have space to make plans and it would pose a good challenge to finish high destinations as you will have to manage your inventory in the best way.
Also what about the items we will get after they are above the limit? They are wasted, Why not give player's coins or anything else for those extra items produced instead of them vanishing in air.
Implementing something like this without taking player's opinion makes a player like me disappointed.
Until the percentage of people you lose is too big!When you say profitability, I suspect it's not to do with cost, the storage difference would be insignificant. The profitability would perhaps come in by encouraging people to spend more on incidentals such as bonuses and things. Or perhaps showing people down causes them to "burnout" less quickly and therefore end up spending more overall. (Examples, might not be what actually happens)
The problem with these forums is that the people on here tend to be power players who will play differently than most people and therefore it's easy to think that everyone plays the same way we do.
Example with arbitrary figures to illustrate the point. If you have a vocal 1000 players who spend on average €100 per month who could be encouraged to spend €50. Or you have 1,000,000 people who on average spend €1 per month but can be encouraged to spend €0.50 more, it's a no competition from a business point of view. I don't know the inner workings of GI or the stats, but you can bet GI have people working to maximize revenue. If that makes the game less fun or they lose a percentage of people they don't care. People like Ivan care cause they want to make fun games, and this is why he says it's not his decision.
It sucks for people on here, and it would suck to see people go, but unfortunately I suspect it doesn't matter to GI as they will have factored a percentage of people leaving into their profitability calculations.
And don't forget the 360,000 fuel (18,000 fuel20), just for those first 6000 flights - 720,000 fuel if you have to fly to Macau for the other 6000 VRs.100 limit
10 destinations requiring VR, 600 each = 6000 VR headsets, plus 6000 pills plus 6000 pills to fly for the 6000 VRs. How on earth does a 100 limit make sense when the game has that sort of number just for regular destinations??
Obviously the people who are making such decisions failed basic maths at school....I feel for you Ivan as it sounds like your baby is being stolen by some corporate idiots who don't understand.
If Gi want to do that then they have to open a vote page in their website to see how many agree
Your a day late for Aprils Fools!
Another total absurdity is that level 80 fliers for a 3rd tasks fly 343 flights to Turkish Coast. Ok good its reduced BUT
The new system will mean after 100 flights, assuming the warehouse was empty, they have to lose 243 landing lamps as they cant be stored! I ask what the hell is the point of that!
At least make the warehouse big enough to store the max items you can collect from an alliance flight.
Another total absurdity is that level 80 fliers for a 3rd tasks fly 343 flights to Turkish Coast. Ok good its reduced BUT
The new system will mean after 100 flights, assuming the warehouse was empty, they have to lose 243 landing lamps as they cant be stored! I ask what the hell is the point of that!
At least make the warehouse big enough to store the max items you can collect from an alliance flight.
Have to agree here. Either get rid of the limit or give us the option of subscribing to a ‘God Mode’Hi,
Thank you for the information. Good news.
Do your statistics include the unfairness of the 100 limit?. With that limit, many of the changes and improvements you mention above are pointless as are nearly impossible to achieve.
Regards,
Alf
Thanks for bringing this issue up! Nobody was talking about it for a few hours, and I already started to worry that someone was actually busy playing the game.
Our team has no authority to remove the limit, and it is going to stay.
However, it is indeed unfair to the newer players that old players don't have it yet, and this issue will be addressed in the future updates. As in, old players will get the limit, too, and everyone will be in the same room. It is inevitable, and it's only a matter of time.
Now you can burn me
I bet you would’ve chosen to keep just half a child when in front of SalomonAnd those poor folk who were stuck with the 100 limit would loss about 472 However, at least it now sucks equally!
Wow....such a powerful statementI bet you would’ve chosen to keep just half a child when in front of Salomon