I know it's not G!'s fault because MS Store takes that much time but it would be nice if we (the Windows users) get some sort of "compensation" for that :/
Partially agree with you on this one: if there's too much code to be re-written in order to allow events on trigger (which was what you're suggesting: game updates arrive 2-3 days before the event starts), then we're stuck with the current thing.It happens so often that I'm not sure it's not GI's fault. GI can do something to prevent it (for example by starting the events at the same time for all platforms), they just choose not to. So for me, one way or another, there is a "small" part that is GI's fault.
My game support, iOS level 80, starts at the beginning and the group of the game is in have players level 71 to 80. This group already have 100 participants. The first in the group has 2182 ectoplasms and the last has 5.@Marve everyone is grouped with similar level players who collect at least “1 level reward”
so if you do the event since the beginning but don’t collect your reward, you might get advantage from other people who collect the same time as you but only start the event 3 days later. I hope it makes sense
My game support, iOS level 80, starts at the beginning and the group the game is in have players level 71 to 80. This group already have 100 participants. The first in the group has 2182 ectoplasms and the last has 5.
Main game, Android level 80, is up-to-date but not starts the event (0 ectoplasms) I`m waiting some time to start with main to know the group where be allocated. If I`m correct when start the event will be in a group with the same level players but the first place won`t have so much ectoplasm then I`ll tell you what happened.