Anyone who has played this game for more than a few years will have exhausted 1000s of hours creating their virtual cities. The bigger or more developed their worlds are, the more time has been spent - or a significant amount of cash. There are some features that simply don’t exist in some cities if real money hasn’t been spent or areas of advantage or growth that are simply less developed for players unwilling to part with their hard earned cash*.
The time you started playing also has its pros and cons. There aren’t as many pros, but there are a few (eg. lower land cost at the very top levels is now capped at 180 greens, the drop rates of the only 3 important launch fuel items is now balanced much better, faster planes are now available thru liveries without having to pay cash or find a spot in the corrupted top 100 alliance system).
The cons of starting late are generally based on things that GI have deemed unprofitable or bugs that were/are used to advantage for long periods. The golden dice/planetarium bug was a gold mine for players and set them up with years of fuel, resources and gold tokens which still fill some players warehouses which had no 100 limit at the time. Items like CBM create massive profit drops so are no longer sold, but those that have them can spend their gold tokens and generate 1000s of greenies at no cost. Gold tokens had little use for a long time until GI actually listened (a rare occurrence) and introduced auto collect buildings and more hangar expansions. The prices were exorbitant but people paid. It was slow to start, but became extremely popular to the point where profit took precedence and their purchase price was switched to greens (ie.real money) and gold tokens were, once again, significantly devalued.
There are many other complaints that can be made about GI and the changes they’ve made in the name of profit*. All in all, I can’t complain too much because it has captivated me for over 5 years and I continue to play and get relatively cheap entertainment from it. This thread wasn‘t created to discuss the errors of GI present or past or their right to run a business at a profit and make decisions about changes to ensure it continues to make money. The topic I’m bringing up is based around the fact that the older a game is, the more likely it is to have gained from advantages that will never be available to any game being created now. These advantages, on top of the 1000s of hours invested playing and cash (if) invested, puts these games at a significantly higher value. GI has no interest in supporting these games because they know that there’s little profit in it for them. As a result, I’ve witnessed the greatest rate in exodus of players since I began playing. These top end games are quickly disappearing into a virtual black hole.
The question I have, and I don‘t need the lectures on company fine print, does anyone know if any of these games have been sold on to a newer player, impatiently looking to jump ahead? If it has happened, I’m very curious as to how the value of sale was determined. There’s no doubt that any sale would be extremely undervalued, but I wonder where the two parties would find a price that be agreeable enough to proceed with the deal?
*I have no issue with any company trying to make profits. Without profits, there is no reason exist and the product would cease to exist. I understand that many players downloaded the game in understanding that it was free and they have no obligation to spend anything. Very little in life is free, so my mind boggles at the fact these people believe that it’s their right to complain when mistakes are made or decisions are made to ensure the company continues to exist. Be happy that you got something for nothing. If you want any power of input, invest in the game you can’t put down and have derived so much entertainment playing. Otherwise, bugger off and play solitaire or minesweeper.
The time you started playing also has its pros and cons. There aren’t as many pros, but there are a few (eg. lower land cost at the very top levels is now capped at 180 greens, the drop rates of the only 3 important launch fuel items is now balanced much better, faster planes are now available thru liveries without having to pay cash or find a spot in the corrupted top 100 alliance system).
The cons of starting late are generally based on things that GI have deemed unprofitable or bugs that were/are used to advantage for long periods. The golden dice/planetarium bug was a gold mine for players and set them up with years of fuel, resources and gold tokens which still fill some players warehouses which had no 100 limit at the time. Items like CBM create massive profit drops so are no longer sold, but those that have them can spend their gold tokens and generate 1000s of greenies at no cost. Gold tokens had little use for a long time until GI actually listened (a rare occurrence) and introduced auto collect buildings and more hangar expansions. The prices were exorbitant but people paid. It was slow to start, but became extremely popular to the point where profit took precedence and their purchase price was switched to greens (ie.real money) and gold tokens were, once again, significantly devalued.
There are many other complaints that can be made about GI and the changes they’ve made in the name of profit*. All in all, I can’t complain too much because it has captivated me for over 5 years and I continue to play and get relatively cheap entertainment from it. This thread wasn‘t created to discuss the errors of GI present or past or their right to run a business at a profit and make decisions about changes to ensure it continues to make money. The topic I’m bringing up is based around the fact that the older a game is, the more likely it is to have gained from advantages that will never be available to any game being created now. These advantages, on top of the 1000s of hours invested playing and cash (if) invested, puts these games at a significantly higher value. GI has no interest in supporting these games because they know that there’s little profit in it for them. As a result, I’ve witnessed the greatest rate in exodus of players since I began playing. These top end games are quickly disappearing into a virtual black hole.
The question I have, and I don‘t need the lectures on company fine print, does anyone know if any of these games have been sold on to a newer player, impatiently looking to jump ahead? If it has happened, I’m very curious as to how the value of sale was determined. There’s no doubt that any sale would be extremely undervalued, but I wonder where the two parties would find a price that be agreeable enough to proceed with the deal?
*I have no issue with any company trying to make profits. Without profits, there is no reason exist and the product would cease to exist. I understand that many players downloaded the game in understanding that it was free and they have no obligation to spend anything. Very little in life is free, so my mind boggles at the fact these people believe that it’s their right to complain when mistakes are made or decisions are made to ensure the company continues to exist. Be happy that you got something for nothing. If you want any power of input, invest in the game you can’t put down and have derived so much entertainment playing. Otherwise, bugger off and play solitaire or minesweeper.