A more intelligent RNG would go a long way to change gameplay for the better. The idea of this improved RNG is to add on some additional weight to certain options if they start to go out of balance, to ensure that a collection doesn't get too lopsided. This would have the following effects:
1) Item Drops - Instead of being a true RNG and potentially lopsiding a collection, the intelligent RNG would give a little more weight to the lower count items in a collection, to improve its odds of creating a drop.
2) Map Drops - With a large pool of maps to select from, with the standard RNG, it is very easy for the map collection to get lopsided, making the very last map the most difficult to collect. The modified RNG would give more weight to maps that are uncollected, to improve the odds of getting that drop as it lags the others.
3) Alliance Tasking - With the intelligent RNG, more weight would be applied to tasks with the least number of flights completed, with more focus on the regular flights before switching focus to the 1000 flight destinations
4) Madlen's Random Items - More weight would be given for items that are in low supply in the warehouse, or it could be for items most frequently used over the past 24 hours. For example, if you did a map run for condors, your vr and sleeping pills will be frequently used, so madlen would give you one of those two items as her random daily gift.
5) Mystery Buildings, Liveries, and Collection Items - the Intelligent RNG would check the warehouse to see how many buildings, liveries, and items are available, and apply weights accordingly to any item that is low, improving their odds slightly in being obtained.
As you can see, an intelligent RNG would truly revolutionize the game. The more certain items go into deficit, the more weight is applied to improve its odds of selection. It would help to prevent collections from getting lopsided, and help provide items that are most in need.
1) Item Drops - Instead of being a true RNG and potentially lopsiding a collection, the intelligent RNG would give a little more weight to the lower count items in a collection, to improve its odds of creating a drop.
2) Map Drops - With a large pool of maps to select from, with the standard RNG, it is very easy for the map collection to get lopsided, making the very last map the most difficult to collect. The modified RNG would give more weight to maps that are uncollected, to improve the odds of getting that drop as it lags the others.
3) Alliance Tasking - With the intelligent RNG, more weight would be applied to tasks with the least number of flights completed, with more focus on the regular flights before switching focus to the 1000 flight destinations
4) Madlen's Random Items - More weight would be given for items that are in low supply in the warehouse, or it could be for items most frequently used over the past 24 hours. For example, if you did a map run for condors, your vr and sleeping pills will be frequently used, so madlen would give you one of those two items as her random daily gift.
5) Mystery Buildings, Liveries, and Collection Items - the Intelligent RNG would check the warehouse to see how many buildings, liveries, and items are available, and apply weights accordingly to any item that is low, improving their odds slightly in being obtained.
As you can see, an intelligent RNG would truly revolutionize the game. The more certain items go into deficit, the more weight is applied to improve its odds of selection. It would help to prevent collections from getting lopsided, and help provide items that are most in need.