I wish if Gi increase the alliance team from 20 to 25 members.
Regards
Regards
Why? Maybe if they did, they could add a feature like Olympic judging where the highest and lowest scores are removed? That would certainly tighten things up for alliances that dominate with only one player. It also allows a bit of scope if one player is away and not flying at all.I wish if Gi increase the alliance team from 20 to 25 members.
Regards
I can see a rush in some alliances to be second to last !🤣Why? Maybe if they did, they could add a feature like Olympic judging where the highest and lowest scores are removed? That would certainly tighten things up for alliances that dominate with only one player.
I ask that because i love to add(gathering) more friends to my alliance and join us better than start new alliance group.Why? Maybe if they did, they could add a feature like Olympic judging where the highest and lowest scores are removed? That would certainly tighten things up for alliances that dominate with only one player. It also allows a bit of scope if one player is away and not flying at all.
I am not sure if that is a good idea game wise. It may benefit the alliances. But there's a larger picture here. It would give some alliances a grossly unfair advantage when it comes to the weakly rankings as well as push alliance recruiting too far. And what if those alliances have all the top ranking players? Then there would be less incentive for a lower level alliance to actually attempt to get in the high rankings (why bother attempting something that is simply going to be doomed to FAILURE). You could also have a perverse incentive if recruiting gets to far because an alliance might want a player to perform too well because they know that player will probably get recruited in a high-level alliance and the original alliance loses.I ask that because i love to add(gathering) more friends to my alliance and join us better than start new alliance group.
Now you open Gi eyes to add new feature 😂
Nothing will be changed just increase it from 20 to 25.
Depends what the alliance is like. I like the idea, I like helping those in the alliance.I am not sure if that is a good idea game wise. It may benefit the alliances. But there's a larger picture here. It would give some alliances a grossly unfair advantage when it comes to the weakly rankings as well as push alliance recruiting too far. And what if those alliances have all the top ranking players? Then there would be less incentive for a lower level alliance to actually attempt to get in the high rankings (why bother attempting something that is simply going to be doomed to FAILURE). You could also have a perverse incentive if recruiting gets to far because an alliance might want a player to perform too well because they know that player will probably get recruited in a high-level alliance and the original alliance loses.
And it would seem to me to group cohesion could be lost if you are dealing with more people in a group. Some alliances also depend upon members giving gifts to each other and I am in such an alliance. If that can grow too big, than the number of gifts required can easily exceed the number of gifts I'm allowed if I'm at a lower "personal reputation level". Even when communicating, it could become more difficult with more people because people tend to forget to things like tag an individual and that can cause misunderstandings, "lost messages (oh, thought you meant someone else, not me" or the reverse "I thought you meant me, not this other person."
Top alliance rank can any alliance team take it ...... before 3 years it was difficult but now no.I am not sure if that is a good idea game wise. It may benefit the alliances. But there's a larger picture here. It would give some alliances a grossly unfair advantage when it comes to the weakly rankings as well as push alliance recruiting too far. And what if those alliances have all the top ranking players? Then there would be less incentive for a lower level alliance to actually attempt to get in the high rankings (why bother attempting something that is simply going to be doomed to FAILURE). You could also have a perverse incentive if recruiting gets to far because an alliance might want a player to perform too well because they know that player will probably get recruited in a high-level alliance and the original alliance loses.
And it would seem to me to group cohesion could be lost if you are dealing with more people in a group. Some alliances also depend upon members giving gifts to each other and I am in such an alliance. If that can grow too big, than the number of gifts required can easily exceed the number of gifts I'm allowed if I'm at a lower "personal reputation level". Even when communicating, it could become more difficult with more people because people tend to forget to things like tag an individual and that can cause misunderstandings, "lost messages (oh, thought you meant someone else, not me" or the reverse "I thought you meant me, not this other person."
Depends what the alliance is like. I like the idea, I like helping those in the alliance.
It would also be a general benefit, in that there would be up to 500 more places in top 100 alliances, thus more people can get the elusive alliance maps.