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1 Police station and 6 Visa centers best layout

Barkmi4 (Mike)

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No. I was so lucky that i have 150 gold coins that I forgot about those 2500 silver, which I spent on PAX in visa centers. So I plan some QL launching but don't know when, since my three kiddos need my attention almost whole day :)
Gutted, but at least it is that way around. There are a lot of ways to gain silver tokens and you tend to do it more in the background.
 
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layout aside, which buildings are best for 6 VC? I'm just struggling with 6VC's without police station, but very little buildings actually make 'the cut'. Let alone when the area of VC increases with a police station.... Are you all using a lot of 'unique' buildings or only buildings that are easy to come by? At the moment, I have the following, anything else seems to be... well, not a 'waste of space', but sort of like a waste.....
Residential:SizePaxTime (m)
Cottage111
Side Wing122
Brick House152
Townhouse1810
Mansion21220
Manor2915
Minimarket2515
Restcamp1415
Romantic Cafe1420
Smart House21830
Rural Life Rest.21010
Fall Mansion295
Windy House21220
 
layout aside, which buildings are best for 6 VC? I'm just struggling with 6VC's without police station, but very little buildings actually make 'the cut'. Let alone when the area of VC increases with a police station.... Are you all using a lot of 'unique' buildings or only buildings that are easy to come by? At the moment, I have the following, anything else seems to be... well, not a 'waste of space', but sort of like a waste.....
Residential:SizePaxTime (m)
Cottage111
Side Wing122
Brick House152
Townhouse1810
Mansion21220
Manor2915
Minimarket2515
Restcamp1415
Romantic Cafe1420
Smart House21830
Rural Life Rest.21010
Fall Mansion295
Windy House21220
Take a look at mine. I have 6 VC with 2 police station so have a radius of 3. I have then spaced along regularly and they pick up super well. I only use them for buildings under 2 hours. Clicking and picking u all that are available is soooo much easier than click, click, click. Even when I just had the VC on their own. You need a PS to really start benefitting tho.
 
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ArGi1981
Take a look at mine. I have 6 VC with 2 police station so have a radius of 3. I have then spaced along regularly and they pick up super well. I only use them for buildings under 2 hours. Clicking and picking u all that are available is soooo much easier than click, click, click. Even when I just had the VC on their own. You need a PS to really start benefitting tho.
I will have a look at yours, thanks for the heads up. Only recently I'm in the situation where I could affort a police station... Just not yet in the situation where I have the space for this layout :ROFLMAO:
 
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Have you taken the plunge yet?
I've done the layout without taking into account the actual buildings, if it helps :p

I think this is the optimal layout with 1 police station. Obviously, repeat for other VC. However, I don't think the exact layout is the issue, but rather the available buildings to fill your layout with. In the end, I think the layout matters not so much since the buildings we have allow for multiple different layouts that all work equally well.
1587214407788.png
 
I've done the layout without taking into account the actual buildings, if it helps :p

I think this is the optimal layout with 1 police station. Obviously, repeat for other VC. However, I don't think the exact layout is the issue, but rather the available buildings to fill your layout with. In the end, I think the layout matters not so much since the buildings we have allow for multiple different layouts that all work equally well.
View attachment 30731
Disagree. If you are at the level where you have a police station, it means you have 6 visa centres. Surely you should put it somewhere to pick up 2x2 buildings and not little producers of 1x1. I have 6, 1 does 1x1 and all the rest 2x2 under 4 hours. Optimum layout depends what kind of buildings you want to collect from.
 
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ArGi1981
Disagree. If you are at the level where you have a police station, it means you have 6 visa centres. Surely you should put it somewhere to pick up 2x2 buildings and not little producers of 1x1. I have 6, 1 does 1x1 and all the rest 2x2 under 4 hours. Optimum layout depends what kind of buildings you want to collect from.
Disagree with the layout or disagree with the statement that multiple optima exist? You only have a limited number of different buildings available, and (with a very limited number of exceptions) the longer time it takes for those buildings to 'refresh', the less interesting they are to include in your layout
 
Disagree with the layout. You would have to have an awful lot of 1x1 buildings if you have 6vc organized as you have. Depends how often you want to click on your game. Depends what length contact you want to run, if any, or just use them as a quick way of collecting pax. Too many variables to say there is an optimum layout. Do what is best for what you want visa centres to do for you.

I send off my planes, I don’t have to click 50 times on individual buildings I click 1 x on each vc. I run a contact, it doesn’t matter how long the refresh time is, once it is collected I have to wait for it to recollect. The more police stations you have, the more is covered, but even with only one or 0 you can still avoid tedious pax clicking. Not forgetting VCs are mobile and can be moved around, just need a road.
 
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Disagree with the layout.
Ah, ok. The layout itself is not flawed, but indeed repeating it will be hard. But that only proves the other point better: There is no such thing as one optimal layout as multiple optimal layouts exist since the buildings are the limiting factor and not the layout. I've worked out another example (below each other instead of next to each other is also possible ofcourse)
1587217195294.png

The B-building is optional (e.g., a bonus-building that doesn't require a road, possibly to boost surrounding buildings if they are not boosted already by another building; especially for the buildings with high refresh and low pax a 5% bonus is enough). I now see that the outer Road-squares could even be replaced with another pax-building but I don't think that would do much for most contracts.
 

Barkmi4 (Mike)

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Ah, ok. The layout itself is not flawed, but indeed repeating it will be hard. But that only proves the other point better: There is no such thing as one optimal layout as multiple optimal layouts exist since the buildings are the limiting factor and not the layout. I've worked out another example (below each other instead of next to each other is also possible ofcourse)
View attachment 30732
The B-building is optional (e.g., a bonus-building that doesn't require a road, possibly to boost surrounding buildings if they are not boosted already by another building; especially for the buildings with high refresh and low pax a 5% bonus is enough). I now see that the outer Road-squares could even be replaced with another pax-building but I don't think that would do much for most contracts.
Have a look at my city for the layout I use with 1 police station. Post 11 in this thread shows the layout used before I had a police station.
There are a lot of ways you can go with it. I tried to capture most 1x1 buildings as it pisses me off collecting them individually all the while.
 
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