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Helicopter Profitability Study

Discussion in 'Helicopters Guides' started by Therkyn, 2 February 2018.

  1. Therkyn

    Therkyn Active Member

    This is a summary of my studies so far. I only have L2 Helicopters, so its stopped at that. I will update this as we go along, but probably not again until 100 flights for each. The repetition in items seems steady at about 8 different combinations of materials for each flight, so while there may be some narrowing, after 100 it will likely be steady.

    Average Cost assumes only the use of H Fuel at 5 units for 10 coins (2 min). Sparrows remain profitable (though in the 10s of coins per hour) at 18 for 55 coins (10 mins), but that's it. Any higher and even Sparrows are losing propositions.

    For Each Flight - # of flights forming the basis (this will stop at 100), Avg Cost, Avg Profit, Profit/Hr
    Yellowstone: 13 flights: Avg Cost: 42.0 Avg Profit:8.0 PPH: 120.00
    Lake Baikal: 10 flights: Avg Cost: 58.3 Avg Profit: 6.7 PPH: 101
    Snowdonia: 10 flights: Avg Cost: 66.2 Avg Profit: 13.8 PPH: 207
    Fiordland: 10 flights: Avg Cost: 83.6 Avg Profit: 11.4 PPH: 171
    Banff: 10 flights: Avg Cost: 102.0 Avg Profit: 8.0 PPH: 120

    Iguazu Falls: 10 flights: Avg Cost: 190.6 Avg Profit: -41.6 PPH: -624
    Angel Falls 10 flights: Avg Cost: 254.0 Avg Profit: -63.0 PPH: -945
    Victoria Falls 10 flights: Avg Cost: 294.4 Avg Profit: -61.4 PPH: -921
    Niagra Falls 10 flights: Avg Cost: 468.4 Avg Profit: -108.4 PPH: -1626
    Rideau Falls 10 flights: Avg Cost: 693.7 Avg Profit: -164.7 PPH: -2471

    For those interested, unformatted, here are the related total #'s of items used
    Sparrow: Micro, Gear, Varnish, Sensor
    Yellowstone (13): 16 5 5 3
    Lake Baikal (10): 13 3 10 4
    Snowdonia (10): 15 1 5 11
    Fiordland (10): 10 3 12 13
    Banff (10): 7 7 17 15

    Crossbill: Valve, Pyramid, Swivel, Emerg, Drive, Tail
    Iguazu (10): 3 14 2 6 15 7
    Angel (10): 7 4 4 7 20 18
    Victoria (10): 20 6 22 12 10 10
    Niagra (10): 18 8 34 14 26 22
    Rideau (10): 26 26 39 31 44 21
  2. LjGibbs

    LjGibbs VIP Flyer 150+ Star Club Active Member

    Windows PC
    Thanks for taking the time to do this. It's very interesting. Having gotten fed up and deleting almost everything I could I went back to it resuming with the Crossbill's and then constantly thinking surly I can't be making a profit here but never thought to actually document it like this. (y)
  3. Good job (y)
  4. luxurycat

    luxurycat 150+ Star Club Active Member

    precious cat
    But has to be always a profit out of everything?
  5. But repairing a broken Goldfinch require to have Repair base at cost of 1.2M coins :arghh::arghh::arghh:
    LjGibbs likes this.
  6. Mostly I used helicopter to fill up Daily challenge for completing flight sent/completed trips or landing with fuel
  7. That's what I'm using them for, too. It's nice to have these options for those tasks.
  8. Excellent work but it’s not all about the amount profit for me.

    The helicopters give you more stars, give good drops on flight items and some extra buildings which give bonus’s for passenger buildings. Yes they do need resources which need regular collecting but it’s all part of the game for me.
  9. LjGibbs

    LjGibbs VIP Flyer 150+ Star Club Active Member

    Windows PC
    Good point.
  10. Therkyn

    Therkyn Active Member

    Dont get me wrong, I'm still 3 starring each and I'll get the buildings in the process of my research. I've already built my L3 parts source to get that part started well in advance. I think what it tells me is that helicopters serve a narrow purpose, stars and buildings. They do not exist to make profit (though havent dont any goldfinch testing). Helicopters have been a rush fuel for daily mission source for a while now. I like the 400 fuel that hangs around, at 15/rush, you can get things done. My crunch is passengers which could be solved, but the 30 min delay isnt so bad. -t
    Jair Alexander likes this.
  11. andy8758

    andy8758 150+ Star Club VIP Flyer Active Member

    @Therkyn Thank you for doing this research - an excellent addition to the forum (y)

    I agree with other posters here, that there is a depth beyond coin profit to running helicopter flights. We probably need to research drops from these flights as well as measuring cost of resources to put them in the air. With the imposed 100 limit on items in the warehouse, an additional resource for collecting flight items is not to be sniffed at. And we need to see how that works with bonuses added to improve those drops. When somebody has the time of course :writing:

    As I wade through the crossbill flights to the waterfall destinations, the frustration of gathering the resources before starting the flight makes the process something of a chore. GIS really need to tweek this to make the helicopter addition more attractive. Maybe a QL for completing each helicopter flight group? :hungry:
    Jair Alexander and LjGibbs like this.
  12. That's the biggest issue with all the helicopters! It's a serious amount of money.
  13. My best advice is to complete all 3 stars for each helo type before moving up. When you do move up (for those who can’t use videos) always 3 start the first destination before moving on (I’m pretty sure there aren’t breakdowns on the first destination and you’ll need the items to upgrade the repair base for the next lot of destinations. No need to rush... unless you have the greenies to open more production slots, it’s almost impossible to produce enough items to keep many in the air. I’ve 3 starred the first two types and now have 3 goldfinches running. More often than not, 2 are sitting on the ground.
    Husam and LjGibbs like this.
  14. I have 4 goldfinches but i cannot fly the 4 i just send 3 every few days the fly items make me crazy taking a lot of time and its random sometimes from one item i need 8 it is hard and the break down 4 hours or use items you save.
    The good thing i am doing is complete 3 stars before move for the another destination.
    Bob69bob likes this.

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