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What's next for the wiki? Ideas please

The hazards are the dragons around your airport.

Not sure if this is just for this event or the name for stuff outside the airport going forward. But by the wording it explicitly distinguishes these bonuses from secret basement
 

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Robbie Laker

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I would like to see the section on Liveries extended to include detail of how liveries work, in particular relating to the stacking of liveries. For example,

- if 2 liveries are applied to the same plane, do they stack or replace? eg. suppose a plane is painted with Superfast (50% speed) then Celestial (500% profit) then Purple (5% speed). Does it have 5% speed, 50% speed, 5% speed + 500% profit, 50% speed + 500% profit, etc.

- if that plane then has its (already applied) Superfast livery selected as Active, does it change the effects? Does it consume another Superfast livery to do so, or is its previous Superfast livery simply brought into effect, or is it just that the appearance changes and stacked performance remains the same?

Some elaboration on the Livery page would help, and possibly avoid some spectacularly expensive mistakes.

Rob
 

Navigata07

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I would like to see the section on Liveries extended to include detail of how liveries work, in particular relating to the stacking of liveries. For example,

- if 2 liveries are applied to the same plane, do they stack or replace? eg. suppose a plane is painted with Superfast (50% speed) then Celestial (500% profit) then Purple (5% speed). Does it have 5% speed, 50% speed, 5% speed + 500% profit, 50% speed + 500% profit, etc.

- if that plane then has its (already applied) Superfast livery selected as Active, does it change the effects? Does it consume another Superfast livery to do so, or is its previous Superfast livery simply brought into effect, or is it just that the appearance changes and stacked performance remains the same?

Some elaboration on the Livery page would help, and possibly avoid some spectacularly expensive mistakes.

Rob
Good idea. Not everyone understands that the best bonus of a stack is permanent and that you can combine different bonuses (speed + profit for example). Having it in the wiki would certainly help
 

Robbie Laker

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Good idea. Not everyone understands that the best bonus of a stack is permanent and that you can combine different bonuses (speed + profit for example). Having it in the wiki would certainly help
There is also the issue of reactivating liveries that have already been applied ... their cost, if any. All this info is not readily apparent, and needs to be upfront before players make the move.
 

Chloe11111

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Probably the best idea, as the instructions may be long in detail, not easily summarised.
Right. And maybe the post goes in the "guides" area rather than the wiki, with a link to it from the wiki. Nobody can comment on a wiki page, but people can comment in guides and bring our attention to corrections that need to be made.
 

Navigata07

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There is also the issue of reactivating liveries that have already been applied ... their cost, if any. All this info is not readily apparent, and needs to be upfront before players make the move.
No cost besides 5 minutes of your time or the paint drying fan. You can freely hop between liveries otherwise, but yes, that information should be documented
 

Chloe11111

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Robbie Laker

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I think that about covers it. Good job @Chloe11111 (y)
 
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Guide:
the most effective location of buildings depending on the radius of the visa centers or pawnshops
 
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How about adding building efficiency measures to their wiki? Like coins/minute, passengers/land square, coins/minute/land square (what I use to try and maximize my use of land). That way people can try and setup their most productive city based on if they are trying to get coins or passengers. It will help people see which 1x1, 2x2, or 3x3 building might be most productive based on land available etc...
 

Navigata07

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That surely is part of the fun and challenge of the game. Remove it, and the game is reduced.
I agree. The layout of ones city is part of the uniqueness of the game. The idea of "best fits" can vary so much for each individual. What works perfectly for one, may not work at all for others.
 
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