- Device
-
- Windows PC
- Friend Code
- 20mwsi4m
- Username
- Nutster
Something has been nagging me since I started playing Airport City a couple of weeks ago, but I only put my finger on it this evening. There is a design/animation flaw (among a few) when comparing the airplanes in Airport City to real aeronautics. A real airplane almost always lands and takes off into the wind, as much as possible, to reduce the amount of runway needed. Strong cross-winds, that is winds blowing across the runway instead of along it, make near-ground operations particularly tricky (time to go to your alternate destination). This is one of the reasons why many airports build runways in different directions, so that they can always have a runway pointing mostly (or even better directly) into the wind.
The airplanes in Airport City appear to land into the wind, but take off with the wind. Looking at the wind mills of various design that I have scattered around my city and airport, the wind is pretty consistently blowing from the lower-left to the upper-right, which would blow along the runways. I know I could turn my wind mills, but that would indicate a strong cross-wind; this is not good, as stated above.
I would propose the following changes to the design.
1) If the runways will not be allowed to rotate (as is now the case), neither should the wind mills. The wind mills should show the wind direction as always going along the runways, from bottom-left to upper-right.
2) Planes should always land from upper-right to bottom-left. This is what is presently happening. (Provided for contrast)
3) Planes should always take-off from upper-right to bottom-left. This is the opposite of what is presently happening.
4) When a guest plane lands, the player clicks the captain's hat to get the plane to unload the coins, either fuel or passengers and occasionally something special. Then the player clicks the oil barrel or suitcase, depending on what was dropped off to start loading the plane. At this point, the plane quickly taxis (teleport?) to the other end (upper-right) end of the runway and starts the loading phase. When the plane is loaded, the airplane icon appears; the user clicks it and the plane takes off into the wind, from upper-right to lower-left.
5) When landing your own plane, it lands, as it currently does, into the wind from upper-left to lower-right. The player clicks the captain's hat icon to unload the stuff and move the vehicle into the plane's assigned hanger. When the player clicks on the plane's icon to return to the runway, the plane appears at the upper-right of the appropriate runway, ready to be loaded. When the plane take off, it does so by heading into the wind, down to the left.
I am enjoying the game so far, but IMHO, changing the animation in this way would improve the experience for people actually familiar with airplane operations, like myself.
The airplanes in Airport City appear to land into the wind, but take off with the wind. Looking at the wind mills of various design that I have scattered around my city and airport, the wind is pretty consistently blowing from the lower-left to the upper-right, which would blow along the runways. I know I could turn my wind mills, but that would indicate a strong cross-wind; this is not good, as stated above.
I would propose the following changes to the design.
1) If the runways will not be allowed to rotate (as is now the case), neither should the wind mills. The wind mills should show the wind direction as always going along the runways, from bottom-left to upper-right.
2) Planes should always land from upper-right to bottom-left. This is what is presently happening. (Provided for contrast)
3) Planes should always take-off from upper-right to bottom-left. This is the opposite of what is presently happening.
4) When a guest plane lands, the player clicks the captain's hat to get the plane to unload the coins, either fuel or passengers and occasionally something special. Then the player clicks the oil barrel or suitcase, depending on what was dropped off to start loading the plane. At this point, the plane quickly taxis (teleport?) to the other end (upper-right) end of the runway and starts the loading phase. When the plane is loaded, the airplane icon appears; the user clicks it and the plane takes off into the wind, from upper-right to lower-left.
5) When landing your own plane, it lands, as it currently does, into the wind from upper-left to lower-right. The player clicks the captain's hat icon to unload the stuff and move the vehicle into the plane's assigned hanger. When the player clicks on the plane's icon to return to the runway, the plane appears at the upper-right of the appropriate runway, ready to be loaded. When the plane take off, it does so by heading into the wind, down to the left.
I am enjoying the game so far, but IMHO, changing the animation in this way would improve the experience for people actually familiar with airplane operations, like myself.