- Device
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- iPhone
Hey all!
I'm glad you all seem to like Cinemania as it is indeed an easy event for a relaxed playthrough, and I'm sure many of you will be done with it within a couple of days. A quick tip: hit 'Complete' when you're done, as the feature that does it for you if all conditions are met when time expires is currently broken. We'll fix it for next update, but if you forget to do that, you'll have to retrieve your reward building through the support team.
I know you have many suggestions for future development of Airport City, and I assure you we're listening to them both through App Store/Google Play reviews, Facebook page and forum comments (and yes, I'll get to my inbox here a bit later). We also gather non-personal stats of your actual gameplay to eliminate any bottlenecks you encounter and that indirect feedback also influences future development greatly (say, if many people use a certain feature we give a higher priority to its improvement than we might otherwise). That said, obviously we have our own plans as well, and many big features take months to develop behind the doors while we deliver you monthly updates.
At this moment we have roughly three regular updates left in 2017 in October, November and December besides the occasional tech updates if needed. Plenty of special limited time events are coming your way, including a completely new one: short and an extremely hard one with a good reward for high level players that wanted 'a true challenge'.
5.9 is coming late next week (that's an estimate, not a promise — the release schedule always depends on how well our QA goes). The highlights of the update are:
Cheers!
I'm glad you all seem to like Cinemania as it is indeed an easy event for a relaxed playthrough, and I'm sure many of you will be done with it within a couple of days. A quick tip: hit 'Complete' when you're done, as the feature that does it for you if all conditions are met when time expires is currently broken. We'll fix it for next update, but if you forget to do that, you'll have to retrieve your reward building through the support team.
I know you have many suggestions for future development of Airport City, and I assure you we're listening to them both through App Store/Google Play reviews, Facebook page and forum comments (and yes, I'll get to my inbox here a bit later). We also gather non-personal stats of your actual gameplay to eliminate any bottlenecks you encounter and that indirect feedback also influences future development greatly (say, if many people use a certain feature we give a higher priority to its improvement than we might otherwise). That said, obviously we have our own plans as well, and many big features take months to develop behind the doors while we deliver you monthly updates.
At this moment we have roughly three regular updates left in 2017 in October, November and December besides the occasional tech updates if needed. Plenty of special limited time events are coming your way, including a completely new one: short and an extremely hard one with a good reward for high level players that wanted 'a true challenge'.
5.9 is coming late next week (that's an estimate, not a promise — the release schedule always depends on how well our QA goes). The highlights of the update are:
- Quests. They're all now in a single quest book except special events, and don't take away your screen space — and we've reworked them on early levels so it's easier to understand where you're going.
- General UI. We'll finally save your preferred level of zoom across the game and you'll see more of a city and less of UI depending on your zoom level.
- Video ads. We're introducing new ways to get stuff for free like visiting your 'Zzz' neighbors and getting a guaranteed item drop from guest planes.
- Weather conditions. The chances to get any weather conditions, both good and bad, are going to be significantly reduced for all flights, and if you don't do anything they'll dissappear automatically after some time. Tap the weather condition icon to see the exact time left.
Cheers!