Not all buildings are created equal!!
Last nightI whiled away a sleepless hour or so trying to evaluate which properties deliver the optimum number of passengers. Of course optimum will be different for each of us as we play the game in different ways and our choices may be limited by Land or Electricity supply. I am a regular player - I play pretty much every hour and dont sleep well so quite a lot in the night as well. Also I keep the game open in a second screen all the time I am at my computer. From the information in the store I measured properties by pax per hour and pax per day - I counted a day as 15 hours to allow for the time I am not keeping an eye on my game.
The three best properties tying for first place are House with Pool, Manor and stone castle - though the last one is available only for game cash
each of these are capable of delivering 36 passengers an hour and in my day (of 15 hours) a whopping 540 per day. These were closely followed by Town House, again another AC purchase which delivers 24 per hour and 360 per day. At the other end of the scale the worst performers from my point of view are Bearing Wall, round house and tower building all of which produced less than 3 pax per hour and 40 or less per day. In general the ones you need to collect from frequently deliver by far the most per hour/day - BUT only of course if you collect regularly. If you had a House with Pool and a round house and played for 30 minutes or less once every two days then the tower building would deliver 63 passengers but the house with pool would deliver only about 36. I doubt though that any of us play as infrequently as this.
Of course you wont be able to fill your city with the most profitable properties but it is worth maxing out on these before buying larger less productive ones. Two of the better ones require Airport Cash but can be very helpful because they require zero population and only 1 or 3 units of electricity - so when your population is full and you dont have the patience to collect for yet another town hall expansion, they provide the answer for filling your land space. I am going to undertake a review of my properties and replace some with more productive units.
For ease of collection I find if you keep the ones that require regular harvesting closer to the airport then you are more likely to notice when they are ready
Of course many of you may want to build your city to look good, be balanced, have a realistic road system and so on (I did at first) but be aware that a "pretty city" may be less efficient. Now I build the absolute miinimum of road spaces enough just to activate buildings (I have lots of small roads to nowhere but it doesnt matter) Also make sure that every property is covered by a park space so that you get a bonus on every collection the 1x1 parks mostly give 5% iincrease in pax but the 4x4 one gives 10% (you can cover up to 12 properties with one 4x4 depending on property size) as you place them or when you click on them the properties they cover are highlighted in green
I hope some of you find this useful and I will publish something similar about cahs generating buildings when I have some time
Last nightI whiled away a sleepless hour or so trying to evaluate which properties deliver the optimum number of passengers. Of course optimum will be different for each of us as we play the game in different ways and our choices may be limited by Land or Electricity supply. I am a regular player - I play pretty much every hour and dont sleep well so quite a lot in the night as well. Also I keep the game open in a second screen all the time I am at my computer. From the information in the store I measured properties by pax per hour and pax per day - I counted a day as 15 hours to allow for the time I am not keeping an eye on my game.
The three best properties tying for first place are House with Pool, Manor and stone castle - though the last one is available only for game cash
each of these are capable of delivering 36 passengers an hour and in my day (of 15 hours) a whopping 540 per day. These were closely followed by Town House, again another AC purchase which delivers 24 per hour and 360 per day. At the other end of the scale the worst performers from my point of view are Bearing Wall, round house and tower building all of which produced less than 3 pax per hour and 40 or less per day. In general the ones you need to collect from frequently deliver by far the most per hour/day - BUT only of course if you collect regularly. If you had a House with Pool and a round house and played for 30 minutes or less once every two days then the tower building would deliver 63 passengers but the house with pool would deliver only about 36. I doubt though that any of us play as infrequently as this.
Of course you wont be able to fill your city with the most profitable properties but it is worth maxing out on these before buying larger less productive ones. Two of the better ones require Airport Cash but can be very helpful because they require zero population and only 1 or 3 units of electricity - so when your population is full and you dont have the patience to collect for yet another town hall expansion, they provide the answer for filling your land space. I am going to undertake a review of my properties and replace some with more productive units.
For ease of collection I find if you keep the ones that require regular harvesting closer to the airport then you are more likely to notice when they are ready
Of course many of you may want to build your city to look good, be balanced, have a realistic road system and so on (I did at first) but be aware that a "pretty city" may be less efficient. Now I build the absolute miinimum of road spaces enough just to activate buildings (I have lots of small roads to nowhere but it doesnt matter) Also make sure that every property is covered by a park space so that you get a bonus on every collection the 1x1 parks mostly give 5% iincrease in pax but the 4x4 one gives 10% (you can cover up to 12 properties with one 4x4 depending on property size) as you place them or when you click on them the properties they cover are highlighted in green
I hope some of you find this useful and I will publish something similar about cahs generating buildings when I have some time