Winitall63
350+ Star Club
Last edited:
Same here...T-Rex and the Chess club...but I have some others that are much higher in numbers too...recently I was able to build all the extras and sell for a ton of coins...that included the institute of volcanology also....since I almost had almost 70.View attachment 13328 I was just wondering what collections (excluding space flight) y’all have gatgered the most? Mine is t-rex followed closely by chess club. I am sure some of you older players have mind blowing numbers
View attachment 13329 View attachment 13330 View attachment 13331 View attachment 13332
Same here...T-Rex and the Chess club...but I have some others that are much higher in numbers too...recently I was able to build all the extras and sell for a ton of coins...that included the institute of volcanology also....since I almost had almost 70.
Yeah...GI configures everyone to have that “1” evasive item in every collection.Interesting how collections differ. I am always waiting for the t-rex paw and you need the jaw. I guess every game is different that way.
Yeah...GI configures everyone to have that “1” evasive item in every collection.
Lol...I forgot the actual term for this that was given by the vets on this forum....but I think I’m going to stick with that.I thought this, but now, I am no longer sure... I think it is just due to randomly law...
Theoricaly, if you generate random number, you will have the save number of each number, but only with a big amount of generation (maybe 10 000 ? what "big amount" means ? ?).
But, in practise, If you generate 10 000 numbers, (with a rate of 10% = from 1 to 1 000 you have an item, and from 1 001 to 10 000, you have Nothing), with bad luck, you can 100 times have numbers bigger than 1 001 and so you will not have any item whereas the rate is 10%.
It is only my thought !
Lol...I forgot the actual term for this that was given by the vets on this forum....but I think I’m going to stick with that.
That’s true, but the chances of having 0 items on the distribution you’ve described, with 100 observation done, are very low... Statistical regularities appears quite soon.I thought this, but now, I am no longer sure... I think it is just due to randomly law...
Theoricaly, if you generate random number, you will have the same number of each number, but only with a big amount of generation (maybe 10 000 ? what "big amount" means ? ?).
But, in practise, If you generate 10 000 numbers, (with a rate of 10% = from 1 to 1 000 you have an item, and from 1 001 to 10 000, you have Nothing), with bad luck, you can 100 times have numbers bigger than 1 001 and so you will not have any item whereas the rate is 10%.
It is only my thought !
That’s true, but the chances of having 0 items on the distribution you’ve described, with 100 observation done, are very low... Statistical regularities appears quite soon.