jpm-wv
800+ Star Club
Disclaimer and Qualifier - This has nothing to do with my current alliance where I am happy and have no problems. Rather, I want to open a discussion about what is meant by the "concept" of loyalty in this game as well as the limitations and nuances in the "concept" of "loyalty" including counter-principles. I also have to wonder if alliances may be expecting something that might be unrealistic particularly as one player elegantly put it, "Alliances are a buyer's market". It is so easy to attack me as "disloyal" or a "whiner" but I want to extend to actually THINK.
The way I see loyalty is like this:
1) You give alliance members priority when you gift being careful to Gift what they ask for.
2) You CONTRIBUTE to help achieve the alliance's GOALS. This means that you meet your Alliance's requirements or even EXCEED them. It could be completing "Alliance Mission Tasks" and/or meeting the minimum PAX count.
3) You give advice and perspectives to other alliance members, you try to do the right thing for the betterment or your alliance (even if it means leaving), sometimes, foregoing a benefit to yourself in the short term for the sake of your alliance ("take a bullet for the team"), and you do the best to be friendly to your fellow alliance members. It's often about RELATIONSHIPS (a fact that I feel is omitted in some of the Alliance Guides).
4) You stay in your alliance and sometimes, you try to judge your alliance fairly.
However, there are reasons why players may leave alliances that I would consider to be legitimate.
1) It becomes clear that the alliance's goals do NOT align with your goals in this game or run counter to those goals.
2) Sometimes, somebody (or even you) made a bad blunder that can NOT be put aside or it becomes impossible to continue the relationship in the game (or staying would make the situation worse). Sometimes, you can't get along or trust might be broken.
3) Some alliances are NOT very well run and if you realize that is the case.
4) Sometimes, you realize that you simply can NOT meet your alliance's goals or you have lost interest. Sometimes, other things take priorities.
5) You feel being in the "Alliance" simply is simply too toxic or playing this game is no longer serving you.
The way I see loyalty is like this:
1) You give alliance members priority when you gift being careful to Gift what they ask for.
2) You CONTRIBUTE to help achieve the alliance's GOALS. This means that you meet your Alliance's requirements or even EXCEED them. It could be completing "Alliance Mission Tasks" and/or meeting the minimum PAX count.
3) You give advice and perspectives to other alliance members, you try to do the right thing for the betterment or your alliance (even if it means leaving), sometimes, foregoing a benefit to yourself in the short term for the sake of your alliance ("take a bullet for the team"), and you do the best to be friendly to your fellow alliance members. It's often about RELATIONSHIPS (a fact that I feel is omitted in some of the Alliance Guides).
4) You stay in your alliance and sometimes, you try to judge your alliance fairly.
However, there are reasons why players may leave alliances that I would consider to be legitimate.
1) It becomes clear that the alliance's goals do NOT align with your goals in this game or run counter to those goals.
2) Sometimes, somebody (or even you) made a bad blunder that can NOT be put aside or it becomes impossible to continue the relationship in the game (or staying would make the situation worse). Sometimes, you can't get along or trust might be broken.
3) Some alliances are NOT very well run and if you realize that is the case.
4) Sometimes, you realize that you simply can NOT meet your alliance's goals or you have lost interest. Sometimes, other things take priorities.
5) You feel being in the "Alliance" simply is simply too toxic or playing this game is no longer serving you.