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Helicopters

Going to look at hopefully adding a helipcopter section to the flights when I get home from work later. At least then all the flights will then be covered. Can anyone advise what fields would be required for the template. Anything need adding to this or removing?

| name=
| image=
| level=
| stars_required=
| plane_required=
| buildings_required=
| items_required=
| fuel_required=
| passengers_required=
| flight_time=
| catalyst_acceleration=
| fuel_speed_up=
| specialist=
| master=
| expert=
| gold_coins=
| experience=
| special_items=
 
No, I think helicopter flight is kinda similar with plane flight. So the plane template should work too.

The only thing is the required items for the flights, because it changes everytime. But we can just explain it on the field, so it should be okay I think

So the template above should do the job fine for helicopters. Do they have any sort of catalyst acceleration, or can that be removed?
As for the items changing - Can add some kind of table to the bottom of each helicopter destination with the list of items like has been done for space flights.
 

VdW

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So the template above should do the job fine for helicopters. Do they have any sort of catalyst acceleration, or can that be removed?
As for the items changing - Can add some kind of table to the bottom of each helicopter destination with the list of items like has been done for space flights.

I'm not sure, as I don't have the Crossbill and Goldfinch yet. But for sparrow, it has speed up with fuels, but no Catalyst acceleration.
 
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Not into the helicopter aspect of the game. It's extremely high-maintenance, time consuming, and you barely break even in coins because you have to spend coins to manufacture fuel and the various objects you need for the flight. About all the helicopters are good for is acquiring stars, but boy do you have to work for it. Anyway, it's because of this that I've shut down my helicopter. I only wake it up whenever there's a bonus where you're earning 150% or 200% in coins for every flight. If I knew when I started what I know now, I'd never have gotten a helicopter because of all the buildings it requires -- the helipad, the H fuel station, the H resource base, the H command center, the H terminal, and the H repair base. That's six 2x2 buildings, seven if you get conned into building a second helipad right off like the game suggests. That's 28 squares in total, three squares more than an entire expansion, and that's before you build the required roads to them. And guess what. If you decide that the helicopter's too much and don't want to use it, you're stuck because the game doesn't let you warehouse any of those buildings. They just sit there like a giant sponge sucking up over an an entire expansion down in your airport section below, squares you could use to build launch pads or put electricity generators. Getting conned into the extremely not worthwhile helicopter, you end up having to get an expansion, an expansion that would be much better spent up top in the city.
 

evogamer05

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Not into the helicopter aspect of the game. It's extremely high-maintenance, time consuming, and you barely break even in coins because you have to spend coins to manufacture fuel and the various objects you need for the flight. About all the helicopters are good for is acquiring stars, but boy do you have to work for it. Anyway, it's because of this that I've shut down my helicopter. I only wake it up whenever there's a bonus where you're earning 150% or 200% in coins for every flight. If I knew when I started what I know now, I'd never have gotten a helicopter because of all the buildings it requires -- the helipad, the H fuel station, the H resource base, the H command center, the H terminal, and the H repair base. That's six 2x2 buildings, seven if you get conned into building a second helipad right off like the game suggests. That's 28 squares in total, three squares more than an entire expansion, and that's before you build the required roads to them. And guess what. If you decide that the helicopter's too much and don't want to use it, you're stuck because the game doesn't let you warehouse any of those buildings. They just sit there like a giant sponge sucking up over an an entire expansion down in your airport section below, squares you could use to build launch pads or put electricity generators. Getting conned into the extremely not worthwhile helicopter, you end up having to get an expansion, an expansion that would be much better spent up top in the city.
These Wiki threads that have been created are for collaboration on changes and improving the Wiki and not talking about the game itself. Feel free to post any discussions about anything else in the other threads!
 
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Husker4ever
These Wiki threads that have been created are for collaboration on changes and improving the Wiki and not talking about the game itself. Feel free to post any discussions about anything else in the other threads!
Sorry. Didn't know. This is my first time using this site. I just discovered it today. I'm still learning the ropes. Many apologies.
 
Having finished flying helicopters just before v7 came in Im not 100% sure of the following:

Goldfinch only ever need items from Hi-Tech plant. There are never items from Mechanical plant mixed in?
Crossbill is a mix of Resource base and Mechanical plant items. Thats OK

For item cost for Cross bill and Sparrow, there is no cost, its made from a variety of previously built resource items

For buildings needed we should put the relevant item producing building?

Assuming the above is correct. How do I add lines to @Dave 's table? I need 10 for Crossbill and 16 for Goldfinch, Ive got 4. I tried to add but didnt work.
 
Last edited:
Having finished flying helicopters just before v7 came in Im not 100% sure of the following:

Goldfinch only ever need items from Hi-Tech plant. There are never items from Mechanical plant mixed in?
Crossbill is a mix of Resource base and Mechanical plant items. Thats OK

For item cost for Cross bill and Sparrow, there is no cost, its made from a variety of previously built resource items

For buildings needed we should put the relevant item producing building?

Assuming the above is correct. How do I add lines to @Dave 's table? I need 10 for Crossbill and 16 for Goldfinch, Ive got 4. I tried to add but didnt work.

If you left click in any of the table boxes, it should give you a pop up with option to add/remove rows and columns

table.png
 
@Dave how did you get all your pics the same size? Mine look horrid!! Look at Denali again!! If i set up all the tables for Crossbill and Goldfinch can you put the photos in?

On windows I just opened the photos using the default photos app. There is then an option to resize and I put in 60px by 60px
 

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