Most boring stuff ever. Not gonna play it, 1000 flights, Russians again go do one
Another method is that the parts needed for helicopter flight or repair can be automatically mass-produced, such as 10/30/50, instead of clicking one by one.If they do items 1-3 that would be a huge win.
I will agree that 1000 flights for 3 stars is a bit nutty. Condors require at most 600 for 3 stars, and even on special maps 500 is the highest I can remember seeing.
As you know it only takes 120 stars for normal Goldfinch destinations. Going from 50 to 400 for 2 stars and 1000 for 3 stars on an event destination looks like a math error.
50, 250, and 500 would seem more reasonable for these destinations. Even then I've given up trying to get 3 stars on any of these. Even 2 stars is not realistic in the current event model (400 flights) with helicopters.
This would solve all of our problems. Unfortunately, I think that food chain is what they are going for in terms of uniqueness from planes. However, I think coin use would certainly become relevant again with helicopter parts becoming coin sinks.7) Don't make us product items in resource base for mechanical plant and in the mechanical plant for the items in Hi tech plant. Just charge me coins in the mechanical plant and hi tech plant to produce the items!
This would really have to be paired with getting the flight revenue to the right amount.This would solve all of our problems. Unfortunately, I think that food chain is what they are going for in terms of uniqueness from planes. However, I think coin use would certainly become relevant again with helicopter parts becoming coin sinks.
Of course they would screw it up by overcharging. They really should price it based on the old parts that were consumed. For example, microcircuit costs 10 coins and varnish costs 20 coins. That means Pyramid Traffic Cones should only cost 30 cents for each one. However, knowing GI, they would end up charging 10 times that much, and 20 times that much for a hi tech plant item, as convenience usually comes at a price with them
Yup. If you're going to be using supply chains in video games, then it has to be both profitable and sustainable, just like in real life.This would really have to be paired with getting the flight revenue to the right amount.
There was a game I played 10 years ago where your city produced stuff. You had to grow wheat to produce flour. You needed a chicken farm to get eggs. You needed both eggs and flour to produce stuff in the bakery. I didn't play for long and there is a reason for that. This is what flying helicopters is like.
And maybe do the supply chain thing in supply chain games and get rid of it from this one Two words - bo ringYup. If you're going to be using supply chains in video games, then it has to be both profitable and sustainable, just like in real life.
Yeah Im not a fan of it either. Way too tediousAnd maybe do the supply chain thing in supply chain games and get rid of it from this one Two words - bo ring
I remember a similar idea in before, that is, the airship on Mondays and Thursdays can be used to trade parts or needed items,This would solve all of our problems. Unfortunately, I think that food chain is what they are going for in terms of uniqueness from planes. However, I think coin use would certainly become relevant again with helicopter parts becoming coin sinks.
Of course they would screw it up by overcharging. They really should price it based on the old parts that were consumed. For example, microcircuit costs 10 coins and varnish costs 20 coins. That means Pyramid Traffic Cones should only cost 30 cents for each one. However, knowing GI, they would end up charging 10 times that much, and 20 times that much for a hi tech plant item, as convenience usually comes at a price with them
I like that idea actuallyI remember a similar idea in before, that is, the airship on Mondays and Thursdays can be used to trade parts or needed items,
and the items that can be exchanged can be traded randomly at 1:2 or 1:3 with any items you hold, or you can buy coins, with a maximum transaction volume of 5.
Although it is impossible to completely meet the needs of items, you can temporarily supplement the items you need.