Free2Play
I second Tom's @greensmith suggestion. All major limits (Level, Stars, Experience, Fuel, Passengers, Hangars, etc.) took an upgrade over the last couple of years. The only things that remained the same were the number of daily gifts (which could also increase on a Level basis), and also the number of neighbors to visit (which have remained at max 12). How about linking both the # of gifts and the # of neighbors to visit per day to in-game progress? For instance, for each Level increased, one may add one more gift per day. For each number of hearts (beyond 9 which is currently the max) one can visit more neighbors.
Another suggestion for 2K17 is to introduce a "Collect them All" feature for the coins. With the commercial buildings expanding and the size of cities growing, collecting coins is becoming a pain, to the point where an advanced levels player needing more than 2-3 minutes sometimes to collect all commercial income. I understand that residential buildings are different, in the sense that the maximum terminal capacity limits and enforces a strategy in collecting the passengers. But with the commercial income unrestricted, the only restrictions I see is when there is a side quest that requires you to visit a specific commercial facility, which either way, the "Collect them All" feature would do exactly the same. Of course I understand that this may implicate the pop-ups which offer resetting a building's timer and instantly produce the income, or the frog popups. But I think that the customer satisfaction would by far exceed the problems generated by the popups and the frustrations of many players. Besides, if a player wishes to reset a specific building (i.e. a planetarium, a quest-item producing building such as the burial vaults or the snow melting facilities from the two previous quests) they can do so without any issue, as they can tap on that building and wishfully select to reset its timer.
Please consider these options because they would definitely help a large number of players who may not share the same enthusiasm that we all had when we started playing AC four + years ago
I second Tom's @greensmith suggestion. All major limits (Level, Stars, Experience, Fuel, Passengers, Hangars, etc.) took an upgrade over the last couple of years. The only things that remained the same were the number of daily gifts (which could also increase on a Level basis), and also the number of neighbors to visit (which have remained at max 12). How about linking both the # of gifts and the # of neighbors to visit per day to in-game progress? For instance, for each Level increased, one may add one more gift per day. For each number of hearts (beyond 9 which is currently the max) one can visit more neighbors.
Another suggestion for 2K17 is to introduce a "Collect them All" feature for the coins. With the commercial buildings expanding and the size of cities growing, collecting coins is becoming a pain, to the point where an advanced levels player needing more than 2-3 minutes sometimes to collect all commercial income. I understand that residential buildings are different, in the sense that the maximum terminal capacity limits and enforces a strategy in collecting the passengers. But with the commercial income unrestricted, the only restrictions I see is when there is a side quest that requires you to visit a specific commercial facility, which either way, the "Collect them All" feature would do exactly the same. Of course I understand that this may implicate the pop-ups which offer resetting a building's timer and instantly produce the income, or the frog popups. But I think that the customer satisfaction would by far exceed the problems generated by the popups and the frustrations of many players. Besides, if a player wishes to reset a specific building (i.e. a planetarium, a quest-item producing building such as the burial vaults or the snow melting facilities from the two previous quests) they can do so without any issue, as they can tap on that building and wishfully select to reset its timer.
Please consider these options because they would definitely help a large number of players who may not share the same enthusiasm that we all had when we started playing AC four + years ago