- Device
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- iPhone
Hi everyone,
My name is Ivan, and I'm Airport City producer and game designer here at Moscow, Russia. I've been with the team since September 2011, but the game itself is in a continuous development since March 2011. We're a studio called Road 404 that is a subsidiary of Game Insight. Our other released games are Sunshine Bay (Dave, if you wanted Airport City about yachts - that's about as far as it gets! You won't believe it, but by now it has submarine missions instead of space missions, too), Sky Adventures (this one didn't exactly become a hit, but had some fun things nonetheless; it's about planes and talking cats, check it out in the App Store), and Transport Empire (steampunk railroad management, if you are into it).
But first things first: thanks for your feedback and support! Throughout the years it was an immense help. You often wonder, why certain things don't get fixed fast, or why updates aren't coming sooner. Well, that's not because we don't want to, but rather we just have a small team: at no point there were more than six people working at Airport City, and this includes both all mobile versions and several versions for social networks (Facebook, and regional Russian, Chinese, Korean and Japanese ones).
Well, it's Christmas and New Year is coming soon, and I've thought it'd be a perfect time to share some of our plans with you for the coming year. That's "for your eyes only" as our most loyal fans!
1. We will add new land expansions, but you have to understand: as greensmith correctly guessed, it is the limits of our game architecture that prevent us from doing it easily. Facebook and mobile versions are too very different games at its core, that's why there are more expansions there. We don't want to rush this and get any profiles corrupted.
2. Some of the features of Facebook version will make it to mobile, like Reserve Hangar.
3. Some buildings will start giving bonuses to the buildings around them. For example, parks will boost number of passengers in residential buildings nearby. This one is coming soon.
4. We have new bonuses coming soon as well, and I mean entirely new, not a rehash of the old ones with slightly different numbers. Save up your tokens for those.
5. Level cap will be raised, new planes are coming along with new destinations and collections. New planes don't necessarily mean they'll be bigger than Giant and consume all of your passengers for a single flight. The first one of this new pack is Falcon, try to guess which plane it is based on
6. New space missions! We are going to Mars, folks, and with some luck building a habitable base there. This is a major update, our own Half Life 3 so to speak, and it will take awhile to get done. We're taking any suggestions into consideration.
7. More co-op and plaver-versus-player gameplay with unique rewards. We hate cheaters that screw up ratings as much you do, and we'll try ensure they don't spoil the fun for all of us, especially when you and your friends are having your own aviation alliance and compete with other alliances.
8. We have a new cleaner interface coming soon, so if you are that kid on a block with iPhone 6, you won't be ashamed to play Airport City any more.
9. You'll be able to store buildings in inventory.
10. I hope, you do like our quests, because big story from Facebook will be continued and brought to mobile.
I can't tell you a release date on any of this, because as I've said - we're a small team actually, and the 3+ year old game tends to break a lot (yes, we're aware of the Quantum Leap issue) which really distracts us from making new features. But if you do have a must-have feature in mind that's not mentioned above, be it a major or a minor one, post it in the comments. Please limit it to one feature per comment, so that others may upvote it with likes (Dave, that's a nice feature!).
If you are still reading this, here's a little Christmas present for you: add a promo-code / friend "AirportCityRocks" before January 1st. This should work on iPad, iPhone, Android, Amazon, Windows Store and Windows Phone. And while we're at it: we'd love to give you guys who play on iPads / iPhones weekend promo-codes, but Apple's policy prohibits us from it, and we can't risk an app getting removed because of it.
If you have any questions, I'll try to answer them as well.
Best regards and Merry Christmas!
your Airport City development team.
My name is Ivan, and I'm Airport City producer and game designer here at Moscow, Russia. I've been with the team since September 2011, but the game itself is in a continuous development since March 2011. We're a studio called Road 404 that is a subsidiary of Game Insight. Our other released games are Sunshine Bay (Dave, if you wanted Airport City about yachts - that's about as far as it gets! You won't believe it, but by now it has submarine missions instead of space missions, too), Sky Adventures (this one didn't exactly become a hit, but had some fun things nonetheless; it's about planes and talking cats, check it out in the App Store), and Transport Empire (steampunk railroad management, if you are into it).
But first things first: thanks for your feedback and support! Throughout the years it was an immense help. You often wonder, why certain things don't get fixed fast, or why updates aren't coming sooner. Well, that's not because we don't want to, but rather we just have a small team: at no point there were more than six people working at Airport City, and this includes both all mobile versions and several versions for social networks (Facebook, and regional Russian, Chinese, Korean and Japanese ones).
Well, it's Christmas and New Year is coming soon, and I've thought it'd be a perfect time to share some of our plans with you for the coming year. That's "for your eyes only" as our most loyal fans!
1. We will add new land expansions, but you have to understand: as greensmith correctly guessed, it is the limits of our game architecture that prevent us from doing it easily. Facebook and mobile versions are too very different games at its core, that's why there are more expansions there. We don't want to rush this and get any profiles corrupted.
2. Some of the features of Facebook version will make it to mobile, like Reserve Hangar.
3. Some buildings will start giving bonuses to the buildings around them. For example, parks will boost number of passengers in residential buildings nearby. This one is coming soon.
4. We have new bonuses coming soon as well, and I mean entirely new, not a rehash of the old ones with slightly different numbers. Save up your tokens for those.
5. Level cap will be raised, new planes are coming along with new destinations and collections. New planes don't necessarily mean they'll be bigger than Giant and consume all of your passengers for a single flight. The first one of this new pack is Falcon, try to guess which plane it is based on
6. New space missions! We are going to Mars, folks, and with some luck building a habitable base there. This is a major update, our own Half Life 3 so to speak, and it will take awhile to get done. We're taking any suggestions into consideration.
7. More co-op and plaver-versus-player gameplay with unique rewards. We hate cheaters that screw up ratings as much you do, and we'll try ensure they don't spoil the fun for all of us, especially when you and your friends are having your own aviation alliance and compete with other alliances.
8. We have a new cleaner interface coming soon, so if you are that kid on a block with iPhone 6, you won't be ashamed to play Airport City any more.
9. You'll be able to store buildings in inventory.
10. I hope, you do like our quests, because big story from Facebook will be continued and brought to mobile.
I can't tell you a release date on any of this, because as I've said - we're a small team actually, and the 3+ year old game tends to break a lot (yes, we're aware of the Quantum Leap issue) which really distracts us from making new features. But if you do have a must-have feature in mind that's not mentioned above, be it a major or a minor one, post it in the comments. Please limit it to one feature per comment, so that others may upvote it with likes (Dave, that's a nice feature!).
If you are still reading this, here's a little Christmas present for you: add a promo-code / friend "AirportCityRocks" before January 1st. This should work on iPad, iPhone, Android, Amazon, Windows Store and Windows Phone. And while we're at it: we'd love to give you guys who play on iPads / iPhones weekend promo-codes, but Apple's policy prohibits us from it, and we can't risk an app getting removed because of it.
If you have any questions, I'll try to answer them as well.
Best regards and Merry Christmas!
your Airport City development team.
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