DarekK
1600+ Star Club
Hi,Well, one guy already has 16,000 on the first day....
I'm going to buy 6 of Ancient Sanctuary. It will cost me 435K units of fuel and I have them.
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Hi,Well, one guy already has 16,000 on the first day....
I am trying to get them but my main problem is the time lets see how its work in the few next days i am trying not to use fuel speed and just bonuses with condor and TB to speed up.Hi,
I'm going to buy 6 of Ancient Sanctuary. It will cost me 435K units of fuel and I have them.
I would also, if I had your resources 😂 ... anyway, one down, five to go , right?Hi,
I'm going to buy 6 of Ancient Sanctuary. It will cost me 435K units of fuel and I have them.
Same here. Only one is needed; would be more than happy with thatI would also, if I had your resources 😂 ... anyway, one down, five to go , right?
My goal is much less ambitious... trying to go for 1. I think it’s possible in my case
I like the new interface (space graphics look great), but I thought the rocket exhaust was supposed to be updated as well (minor but it did look amazing when you shared a few weeks ago). Is that still in the works?Anyone doing space launches after the update? How do you like the UI? It should be now more convenient to see who's got active Quantum Leaps and how many of them are active at the moment.
I like the new fresh look, but what I don't like is that (I get the feeling that) less information is shown on first glance. To get the same amount of information, more scrolling is needed (both while in the waiting-queue to join a launch, as well as while on board putting in fuel before the launch).Anyone doing space launches after the update? How do you like the UI? It should be now more convenient to see who's got active Quantum Leaps and how many of them are active at the moment.
Amazing job well done.Anyone doing space launches after the update? How do you like the UI? It should be now more convenient to see who's got active Quantum Leaps and how many of them are active at the moment.
I like the new interface (space graphics look great), but I thought the rocket exhaust was supposed to be updated as well (minor but it did look amazing when you shared a few weeks ago). Is that still in the works?
I don't like how the time is shown - all the numbers blend together in close proximity. Almost impossible at a glance to see how much time left on each counter.Anyone doing space launches after the update? How do you like the UI? It should be now more convenient to see who's got active Quantum Leaps and how many of them are active at the moment.
Noticed that freezing occurs more so with editing, and of all things when I hide the view of buildings, than with everything visible. On windows platform at least.Frozen game. Had to restart
With you on this one .. very annoyingGetting fed up of being told to vacate a stand when all stands are empty.
Seems to happen when a plane is backing out of stand 1
Edit: Also happens when a plane is approaching stand 1 as well
Roger that.Yes, the updated animations are actually ready, but before we proceed with releasing them, we need to test them to be sure they will not cause issues on weaker devices — and we didn't have time to do that in 7.2 update. Now they are scheduled for 7.4 update (those delays happen all the time with many features, that's why I don't do previews until we're more or less done with any given update).
The refresh button will quickly become the most pressed button in the game. My prediction is that it would be pressed 100x more often than the next most pressed button .Free2Play I forgot to mention about the launch UI. Two things would be a great consideration for future versions:
1) A refresh button to see who may have just joined the launch
2) A display of the # of participants currently in the launch