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350+ Star Club
Sound good! Thanks 4 sharing
I love this question. However, I think the caliber of reward buildings have to do with making events easier. When I just started, most events were nearly impossible to accomplish the first time around. It was acceptable to the vets to take 2 or 3 years to finish a repeating event. However, the overhaul of events made things easier, but at a price. The rewards were nowhere as rewarding as ones past, and also, the reward changes yearly.Probably because those would be much more valuable
But I'm also wondering why the quality of reward-buildings is not as good as before. If I understand correctly from the Mystery Super Buildings collections we can buy, they consist of reward-buildings of previous adventures. There are planetariums, training centers etc in those collections. Wouldn't it be time for a reward-building of such stature?
There will be updates before mid december and other events. However, the major update only occurs once a year or so, which is what I asked about.Thank goodness for a breather.........LOL But looking forward with great expectations (as Dickens said) to the next 'shindig'. Thanks to you and all the guys at GI. Cheers from an egg-bound Baz
Aaah, that's after the Halloween event of course.
No probs. I was just answering GI with a bit of humour and thanks BazThere will be updates before mid december and other events. However, the major update only occurs once a year or so, which is what I asked about.
Didnt realizeNo probs. I was just answering GI with a bit of humour and thanks Baz
Hi there, we have a 6.13 update coming up later this week, and it's a Halloween one. What a lucky coincidence it turned out to be 'the 13th' release! Here's a preview.
Special Event
UI & Art
- The Dark Skies special event with a new reward building: Asylum
- Collect Ectoplasm during the event and participate in the event ratings
- Use Ectoplasm to purchase bonuses and buildings in the event shop
- One more building, Haunted Hotel, will be available through direct purchase
Gameplay
- Unique Quest Book icons for five early level collections' side quests that we've introduced in 6.10 update — Trade Island, Guns of Boom, and others
Tech Updates & Bug Fixes
- Tactical Mode on/off setting will now be saved upon exiting the building interaction menu — you can use it all the time once again if you want to
- The option to rotate the building by tapping it while in the building interaction menu is back, although you can certainly use a Rotate button nearby to do the same thing
- We've updated our game engine to the latest available stable version Unity 2018.2, which is a major step towards new features going forward, but there're inevitable minor bugs that might pop up here and there
- Fixed: erratic map scroll during the road construction
- Fixed: 'become an expert' notification message showing up when it shouldn't
- Fixed: the inability to complete construction of the last Reserve Hangar upgrade
- Fixed: the Oil Refinery header image picking up a header image from the previous menu
- Fixed: the clouds behavior being broken for the last few updates
Cheers,
Ivan.
Hi there, we have a 6.13 update coming up later this week, and it's a Halloween one. What a lucky coincidence it turned out to be 'the 13th' release! Here's a preview.
Special Event
UI & Art
- The Dark Skies special event with a new reward building: Asylum
- Collect Ectoplasm during the event and participate in the event ratings
- Use Ectoplasm to purchase bonuses and buildings in the event shop
- One more building, Haunted Hotel, will be available through direct purchase
Gameplay
- Unique Quest Book icons for five early level collections' side quests that we've introduced in 6.10 update — Trade Island, Guns of Boom, and others
Tech Updates & Bug Fixes
- Tactical Mode on/off setting will now be saved upon exiting the building interaction menu — you can use it all the time once again if you want to
- The option to rotate the building by tapping it while in the building interaction menu is back, although you can certainly use a Rotate button nearby to do the same thing
- We've updated our game engine to the latest available stable version Unity 2018.2, which is a major step towards new features going forward, but there're inevitable minor bugs that might pop up here and there
- Fixed: erratic map scroll during the road construction
- Fixed: 'become an expert' notification message showing up when it shouldn't
- Fixed: the inability to complete construction of the last Reserve Hangar upgrade
- Fixed: the Oil Refinery header image picking up a header image from the previous menu
- Fixed: the clouds behavior being broken for the last few updates
Cheers,
Ivan.
My guess is early to mid next weekWhen is v6.13 launching?
hi Ivan
can you tell us which part of buildings (passengers, coins.....) we become when we finish event and which we can buy in event shop?
Fortune Teller, Bottomless Well, Spooky Camp, Mausoleum....
thx
P.S. i like your airport
0 stars, lev 68, passengers 44/50 but 3.500 greenes
can you transfer me some of your greenes? you dont need it! i see you not fly
Ivan - you are very good for this forum!!!!! Please put a teensy weensy good bug in though...P.S. Before someone asks — no, we don't have any kind of cheat codes on the live version.
That's not mine, that's a profile from our lead engineer. And it's not a live profile obviously, it's a test profile on a test server with no one there besides the dev team. We manipulate all the data there to test everything within a reasonable amount of time before it gets released.
It's a standard game development practice. In fact, most of the cheat codes found for classic PC and console games of the 80's and 90's were mostly done by developers for themselves to test their games fast — cheat codes for 'general use' by players is just a by-product of those QA procedures.
P.S. Before someone asks — no, we don't have any kind of cheat codes on the live version.
its only one person since long time and nobody do nothing against him, i dont understand why he/she is not banned...Good you Guys are working on something against those people who ruin the pleasure and leisure of So many people playing this game.
Everyday again its a shame to see that top alliances, or better say people, doing there bullshit.
Gameplay
- Tactical Mode on/off setting will now be saved upon exiting the building interaction menu — you can use it all the time once again if you want to
P.S. Before someone asks — no, we don't have any kind of cheat codes on the live version.
Great update, except for this. I don't know what was being broken in the last few updates, but in this new update (Android) I often see clouds floating I cannot click. FYI.Fixed: the clouds behavior being broken for the last few updates