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Real time chat to other players, trade items together, complete space missions, form & arrange alliances and much much more. It's all here at AirportCityGame.com
Create an Alliance, Be alone, Keep completing Tasks, Like I am going to do From next week :D
I will only add those player's which are capable to do 100%, In this way Small Alliances will increase at a much faster rate compared to Getting Top-100 in Rankings where small Alliances used to get 6...
For these tasks to complete, We need all 20 Members to complete their individual Task, Not all 20 members are capable or have resources to complete it every week.
Smaller Alliances with Strong Player's has a clear advantage.
For me, This is not the right way to implement this, I would rather Suggest that give player's task like Fly 1000 Giants etc but let player choose where he wants to fly it, It can be adventure or normal or any Giant Destination. Flying those much planes to Specific Destinations which will give...
Regarding Collection Problem, I find this way of collecting Collections better because I don't collect collections till there are new levels because if there are 5 New levels introduced, It will require 7 Million XP on assumption that it goes according to current system, So I save collections...
Pheww,Finally Alliances got the Change they needed the most, Better late than never, No need to worry about those who says don't even try to become #1 :D
New Bonuses and New Collections(y)(y)
They will have to come online for their Passengers to count again, As soon as they come online, They will get that Pop-up.
Another GI game "Paradise Island 2" has this strategy and it's really good, That game has almost 0 Cheaters.
For me the best way to address this Issue is making Synchronization strong, As soon as a player use even one green cash, Game should get synchronized and when he restores the original game and after opening a pop-up should appear forcing them to load their latest city from server side, It should...
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