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Let's consider an example for the ranges [USER=5349]@Wired Parrott[/USER] cited (not actual values):

always: 100%

very often: 75-100

often:50-75

seldom:25-50

very seldom:0-25

So, if in this example a particular drop rate is set to 38.619%, it's displayed as "seldom" and if it's 99% - as "very often".


Back to reality: if "seldom" means "between 15% and 5%" (to be consistent with the 10% finding), then "very seldom" means "everything below 5%". Be it 4.99% or 0.00001%. The big problem with "very seldom" is that it's the last range. So everything below certain value falls into this range. One given drop rate could be million times smaller than the other and both would still qualify as "very seldom".


Therefore, in my opinion, is not possible to extract a meaningful value from "very seldom".


You don't have to rely on bonuses. They "only" speed up the process. From about 10 years to 4.  :)



I suspect a classic rookie mistake of using more than one random number generator or using one, but initializing (seeding) it more than once. The problem is that it's not a bug that can be fixed, it's the lack of understanding of how PRNG works. The code is actually correct - according to it's author's misconceptions. Just as Germans were sure that Enigma is working.


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