So I've been thinking about this for a while, and it's really unfortunate that the game doesn't encourage fleet expansion. This limits the flexibility of the player and of course it affects alliance tasking. I personally think that building one's fleet should be encouraged by the game, and my idea of a revamp is to promote fleet growth. Here are my suggestions:
1) Alliance Tasking Based On Only Active Fleet
This is the first change that is needed, and I've been stating it for weeks. When the tasking is based on the entire fleet, players will not want to keep the smaller planes in their fleet, which is a problem when you obtain rare small planes, like the rainbow owl or the s3 swift. They may be small, but they are rare nonetheless. Without this change, fleet expansion is pointless, and needs to be the first issue addressed.
2) Change Greenie Cost Of Reserve Hangar Slots
I would make two changes here:
a) Cut current greenie cost in half. For instance, to open up the 5th spot, you currently need 40 greenies. Make it 20 instead
b) Provide an option to pay for the spot with coins. Simple formula: Coin Cost = (Greenie Cost/10)* 1e6. So for the 5th spot, the new coin cost would be 2 million coins, which in itself is not easy to collect.
3) Change Reserve Hangar 2 Token Costs
Unfortunately, I don't remember all the costs associated with RH2 (if anybody remembers them, place them in the thread please), but I do vaguely remember that it is very costly in terms of gold and silver tokens. Here are my suggestions
a) Cut all token costs in half. To purchase RH2, the cost is 200 gold, 2000 silver. Make it 100 gold and 1000 silver instead. If the initial cost is too cheap, then leave the initial cost as is, but cut all other token costs in half. That I think is a fair compromise.
b)Purchase slots for silver tokens only. I suggest for every slot, it should cost an additional 1000 tokens. So for the 5th slot, it would cost 5000 silver tokens. The gold tokens should only be used to upgrade the hangar, since with each upgrade, youre getting additional slots unlocked. That unlocking should come at the cost of gold tokens, since those are harder to obtain.
4) If these recommendations seem too easy for the player, then why not make it a sale that is offered once a month instead of all the time? That would at least be a good middle ground and would be something that patient players can look forward to on a monthly basis. I think offering it all the time is certainly fair, but I'm not crunching the financial numbers at GI, so I am willing to compromise with this option.
I believe with these changes, fleet expansion would be encouraged, and more players would invest into the game either through greenie purchase or time. It's a win for both the player and the developer, as a reduction in costs may encourage more greenie purchases as well as more time commitment. Let's make it happen GI.
1) Alliance Tasking Based On Only Active Fleet
This is the first change that is needed, and I've been stating it for weeks. When the tasking is based on the entire fleet, players will not want to keep the smaller planes in their fleet, which is a problem when you obtain rare small planes, like the rainbow owl or the s3 swift. They may be small, but they are rare nonetheless. Without this change, fleet expansion is pointless, and needs to be the first issue addressed.
2) Change Greenie Cost Of Reserve Hangar Slots
I would make two changes here:
a) Cut current greenie cost in half. For instance, to open up the 5th spot, you currently need 40 greenies. Make it 20 instead
b) Provide an option to pay for the spot with coins. Simple formula: Coin Cost = (Greenie Cost/10)* 1e6. So for the 5th spot, the new coin cost would be 2 million coins, which in itself is not easy to collect.
3) Change Reserve Hangar 2 Token Costs
Unfortunately, I don't remember all the costs associated with RH2 (if anybody remembers them, place them in the thread please), but I do vaguely remember that it is very costly in terms of gold and silver tokens. Here are my suggestions
a) Cut all token costs in half. To purchase RH2, the cost is 200 gold, 2000 silver. Make it 100 gold and 1000 silver instead. If the initial cost is too cheap, then leave the initial cost as is, but cut all other token costs in half. That I think is a fair compromise.
b)Purchase slots for silver tokens only. I suggest for every slot, it should cost an additional 1000 tokens. So for the 5th slot, it would cost 5000 silver tokens. The gold tokens should only be used to upgrade the hangar, since with each upgrade, youre getting additional slots unlocked. That unlocking should come at the cost of gold tokens, since those are harder to obtain.
4) If these recommendations seem too easy for the player, then why not make it a sale that is offered once a month instead of all the time? That would at least be a good middle ground and would be something that patient players can look forward to on a monthly basis. I think offering it all the time is certainly fair, but I'm not crunching the financial numbers at GI, so I am willing to compromise with this option.
I believe with these changes, fleet expansion would be encouraged, and more players would invest into the game either through greenie purchase or time. It's a win for both the player and the developer, as a reduction in costs may encourage more greenie purchases as well as more time commitment. Let's make it happen GI.