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Please help with my game strategy - Re Collections/Population

Level 61
177 Stars
Control Tower Level 8
Terminal Level 7
Population 3469

I am unsure of what to do in order to focus on collecting buildings that increase the population
- this is my main goal.
I have read the guides but need some clarification if you don't mind. I care little about doing regular flights, nor do I care about stars (at least I think so).
I recently left an alliance due to not being able to commit daily.

My plane inventory is currently-1X Owl S2 - 2X Hawks - 1X Raven - 2X Eagles - 3X Jumbos.

Previously, I have sent the odd plane or two with maps, but not using any bonuses ( I have only two Golden Dice), and only sent 2 at a time.

Now, should I sell off higher planes and replace with owls and or Hawks and start flying maps for collections? Or, wait until I can upgrade control tower and Terminal, plus get sufficient fuel in stock?

I only have 3.8 Million in coins, no greens to speak of. I am willing to upgrade slots in hanger with greenies if need be (perhaps better than selling planes?)
I'm thinking there is little point in flying maps with one or two planes, best do so with a fleet, or at least 5 or 6 of them?

I am unsure how space launches come into play here but I'm launching daily with iPad and mobile phone support games too.
Any input will be appreciated...totally lost here. BTW, I am in this for the long haul and realise there are no quick solutions.


Regards,
Charles
 

pete blake

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Charles - find what gives you the greatest pleasure and do it as often as you can. There is no right or wrong in this game. Each game is personal to its owner.

The fact that you ask the questions that you do means that you are evaluating options - thinking strategically. That is perfect. Experiment. Try a space launch. Fly some helicopters. Sell a plane. Buy another one. See what you enjoy. Its a long term game and you have complete control over how you use your resources.

Set yourself some objectives and focus on them until achieved. Then set some new objectives. Your game will develop very nicely.

Most importantly, don't worry about it - its supposed to be fun.

:arghh:
:)
P
 

Chloe11111

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I'm not sure what your city looks like but you said you want buildings that increase population. So here are some easy ways
- silver tokens from launches (especially launch parties) will help you get enough for Grand Hotels (+300)
- adventure flights (as you mentioned) are easy enough to plan for at the lower levels (the plane level ... not yours). You don't need to change your fleet to do a map run. Just plan for the fuel and passengers and fly one plane.
- green and blue space maps also (ultimately) give buildings that increase population (+50)

Population is not relevant if you aren't taking them places in flights. So a side benefit of the launches is the buildings (Alien legacy, space travel monument, rocket garden) that increase your terminal capacity.

Now regarding your fleet 1X Owl S2 - 2X Hawks - 1X Raven - 2X Eagles - 3X Jumbos.

You mentioned you left an alliance. The tasks you would have gotten were Owl destination and two jumbo destinations. That's because you have 3 jumbos (most). That's a hard combination. There is a benefit to alliance destinations though. The reward buildings for alliance destinations is 25% commercial bonus. But you can't get any of these alliance destinations if you aren't in an alliance - even one with no rules and requirements.

But I agree with @pete blake. You need to figure out what your goals are. Increasing population is a means to an end. What is the end?
 

Barkmi4 (Mike)

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Level 61
177 Stars
Control Tower Level 8
Terminal Level 7
Population 3469

I am unsure of what to do in order to focus on collecting buildings that increase the population
- this is my main goal.
I have read the guides but need some clarification if you don't mind. I care little about doing regular flights, nor do I care about stars (at least I think so).
I recently left an alliance due to not being able to commit daily.

My plane inventory is currently-1X Owl S2 - 2X Hawks - 1X Raven - 2X Eagles - 3X Jumbos.

Previously, I have sent the odd plane or two with maps, but not using any bonuses ( I have only two Golden Dice), and only sent 2 at a time.

Now, should I sell off higher planes and replace with owls and or Hawks and start flying maps for collections? Or, wait until I can upgrade control tower and Terminal, plus get sufficient fuel in stock?

I only have 3.8 Million in coins, no greens to speak of. I am willing to upgrade slots in hanger with greenies if need be (perhaps better than selling planes?)
I'm thinking there is little point in flying maps with one or two planes, best do so with a fleet, or at least 5 or 6 of them?

I am unsure how space launches come into play here but I'm launching daily with iPad and mobile phone support games too.
Any input will be appreciated...totally lost here. BTW, I am in this for the long haul and realise there are no quick solutions.


Regards,
Charles
The grand hotel for 300 silver tokens is the quick fix for all population issues. 3x3, +300 population. Red launches will help you get the tokens needed quickest.
Next you’re on to adventure buildings. 3x3, +50 pop. Plus 1 collectible item a day. You will need a lot more of these to solve a population problem, but they have other benefits. However, you’ll need a significant amount of land to place enough.
You don’t necessarily need more than 1 plane of each type for this.

The cheaper RH slots are worth buying, and if you’re in this for the long haul as you’ve said, you may as well buy them sooner rather than later to give you more options.

There are 2 basic ways to map run;
1) Either send all available planes to the destination in slow time. Use a fuel cat/advert/VW bonus to speed up to get 2 flights per plane per map.
2) Run bonuses and instant return them.

There are variations that can be applied to either. If you express an interest either way, I can give more detail - pretty much down to how many flights you‘ll need to send with any bonus combination to get 36 drops/6 of each adventure building. N.b. Numbers based on average drop rates - detail to be provided when the options are narrowed.

Good luck, Mike
 

Barkmi4 (Mike)

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P.S. if you still want to gain alliance maps, I know of 2 alliances in the lower half of the Top 100 that would be open to a new player. 1 map a week, and far less stringent passenger requirements. 1 needs tasks, the other doesn’t. Pm if you want to know more.

P.P.S I agree with @Chloe11111 . Increasing your population is a means to an end. If you know your end goal, or a mid-term goal, we can help you to get there by sharing our experiences.

So have a think about what it is you want as an objective;
A pretty city/specific buildings?
A nice fleet of shiny black S3 planes?
Or perhaps S2 planes instead (a bit of a waste in my book)
Do you want all of the adventure buildings? Are you willing to buy enough land to place them all or would 1 of each suffice?
Do you want a nice set of auto/one click collect buildings? (If so, it’s worth doing more flights to adventure destinations even if you won’t place the buildings)
Do you want to chase stars? (By the way, no harm in leaving ‘normal’ destinations for ages if this is the goal)
Do you just want to launch? Some people spend a significant amount of time flying for launch items, chasing QLs etc and that’s their fun.

The rest of us want all of the above (minus S2’s 😉)

There are so many ways to enjoy this game, and many different ways of achieving things to suit your commitment (be it time and/or money). But if you want things to happen quicker, typically you have to invest more of at least one. It can be intimidating if you want it all, but break it down into little chunks, then work out a way to get there (and that’s where the members here will really be able to help with various methods).

E.g. If you don’t want to/can’t spend money, focus on reaching higher ranks in the event leagues to gain those extra bank notes.
 
Last edited:
I'm not sure what your city looks like but you said you want buildings that increase population. So here are some easy ways
- silver tokens from launches (especially launch parties) will help you get enough for Grand Hotels (+300)
- adventure flights (as you mentioned) are easy enough to plan for at the lower levels (the plane level ... not yours). You don't need to change your fleet to do a map run. Just plan for the fuel and passengers and fly one plane.
- green and blue space maps also (ultimately) give buildings that increase population (+50)

Population is not relevant if you aren't taking them places in flights. So a side benefit of the launches is the buildings (Alien legacy, space travel monument, rocket garden) that increase your terminal capacity.

Now regarding your fleet 1X Owl S2 - 2X Hawks - 1X Raven - 2X Eagles - 3X Jumbos.

You mentioned you left an alliance. The tasks you would have gotten were Owl destination and two jumbo destinations. That's because you have 3 jumbos (most). That's a hard combination. There is a benefit to alliance destinations though. The reward buildings for alliance destinations is 25% commercial bonus. But you can't get any of these alliance destinations if you aren't in an alliance - even one with no rules and requirements.

But I agree with @pete blake. You need to figure out what your goals are. Increasing population is a means to an end. What is the end?
Chloe, you pose a great question, what is my end game? I do not know yet, and there lies a problem I think. I already have 6 grand hotels and a few launch buildings as I fly launches daily. Firstly, looks like I need to join an alliance again. This will be my first move. I shall research more and think about what it is I really want from this game. Thanks kindly!
 

Chloe11111

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Chloe, you pose a great question, what is my end game? I do not know yet, and there lies a problem I think. I already have 6 grand hotels and a few launch buildings as I fly launches daily. Firstly, looks like I need to join an alliance again. This will be my first move. I shall research more and think about what it is I really want from this game. Thanks kindly!
excellent

I set long term goals and then devise the strategy to get there. I decided a while back a few goals
- level 80 by x date (check)
- 500 stars by x date (check)
- to be free of having to collect coins for buildings/upgrades by x date (I'm 4/5 of the way there)
- buildings from the alliance collections. (tower of london, eiffel tower). I'm more than halfway to a tower of london. The eiffel tower is much further in the future.

This last goal drives my fleet decisions.
 
The grand hotel for 300 silver tokens is the quick fix for all population issues. 3x3, +300 population. Red launches will help you get the tokens needed quickest.
Next you’re on to adventure buildings. 3x3, +50 pop. Plus 1 collectible item a day. You will need a lot more of these to solve a population problem, but they have other benefits. However, you’ll need a significant amount of land to place enough.
You don’t necessarily need more than 1 plane of each type for this.

The cheaper RH slots are worth buying, and if you’re in this for the long haul as you’ve said, you may as well buy them sooner rather than later to give you more options.

There are 2 basic ways to map run;
1) Either send all available planes to the destination in slow time. Use a fuel cat/advert/VW bonus to speed up to get 2 flights per plane per map.
2) Run bonuses and instant return them.

There are variations that can be applied to either. If you express an interest either way, I can give more detail - pretty much down to how many flights you‘ll need to send with any bonus combination to get 36 drops/6 of each adventure building. N.b. Numbers based on average drop rates - detail to be provided when the options are narrowed.

Good luck, Mike
Mike,

Thanks for the reply, more so for being a great neighbour.
I already have all 6 grand hotels and I'm doing launches daily with 4 supports (cell phone, laptops and iPad).
I would like to rejoin an alliance, so any help there would be appreciated - again, nothing too demanding.
I shall start buying RH slots and keep my current fleet but expand it too.

Any further info/tips would be great.
Take Care
Charles
 
excellent

I set long term goals and then devise the strategy to get there. I decided a while back a few goals
- level 80 by x date (check)
- 500 stars by x date (check)
- to be free of having to collect coins for buildings/upgrades by x date (I'm 4/5 of the way there)
- buildings from the alliance collections. (tower of london, eiffel tower). I'm more than halfway to a tower of london. The eiffel tower is much further in the future.

This last goal drives my fleet decisions.
That's great! I have 3.8 million coins and current goal is to get to at least 10 million so I can start buying the more expensive pax buildings. That's a start I think!
 

Chloe11111

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Musketeers Alliance
Mike,

Thanks for the reply, more so for being a great neighbour.
I already have all 6 grand hotels and I'm doing launches daily with 4 supports (cell phone, laptops and iPad).
I would like to rejoin an alliance, so any help there would be appreciated - again, nothing too demanding.
I shall start buying RH slots and keep my current fleet but expand it too.

Any further info/tips would be great.
Take Care
Charles
When you join an alliance, rethink your fleet. Task 1 is smallest plane, Task 2 is largest plane and task 3 is what you have the most of.

So you might want to make sure you have more hawks or ravens then you have jumbos
 
When you join an alliance, rethink your fleet. Task 1 is smallest plane, Task 2 is largest plane and task 3 is what you have the most of.

So you might want to make sure you have more hawks or ravens then you have jumbos
Yes, I shall do so and prepare. Really appreciate your input, very kind of you!
 

Barkmi4 (Mike)

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Mike,

Thanks for the reply, more so for being a great neighbour.
I already have all 6 grand hotels and I'm doing launches daily with 4 supports (cell phone, laptops and iPad).
I would like to rejoin an alliance, so any help there would be appreciated - again, nothing too demanding.
I shall start buying RH slots and keep my current fleet but expand it too.

Any further info/tips would be great.
Take Care
Charles
My pleasure.
Realistically a top 100 alliance needs to carry 1M passengers a week to be in the top 100. For a 20 player alliance, this is around the 50,000 mark per person. If the alliance has less members, you need more accordingly. So that’s the marker you ought to be looking at as an average. If you‘re below that, others will be pulling your weight, if you’re above it, then you know you have some freedom to play your own game.
MiTenRaBo have a vacancy. Part of the musketeers alliance group (MiRoSaGo, MiTenRaBo and Big BS). 100th place last week (but we are 3 players down, and Husam is still away). No tasks needed, and you have the benefit of 40+ players in one group from enthusiastic newbies, to experienced masters.

But, on to the important topic. Adventure flights.
The base rate for drops is around 10%. If you tackle this without using fuel speed ups, you want as many of the same planes as possible.
Consider you have 10 planes, and you use 1 form of speed up for the first flight with each plane when the map is active (map = 6Hours, Flight = 6 Hours). So 1 map = 20 flights ~ 2 drops. To get 36 drops, you’ll need ~18 maps per destination. Getting these maps in the first instance will be the most time consuming element.

You could use your GD bonus, but in this manner (without fuel speed ups), it’ll only affect 20 flights. Theoretically, 4 drops from those 20 flights.

The alternative, is to use bonuses with instant returns. This needs a lot of fuel saved though, but requires less flights/maps in total.
If you used GD bonus (+100%) you’d have around a 20% (10% + (100% x 10%)) drop rate. For 36 drops (for 6 buildings), it’d need 180 flights.
On the other end of the spectrum, if you used Sky Capt + GD + Spy Glass + Dice (100% + 100% + 150% + 50%) you’d have around a 50% (10% + (100% x 10%) + (100% x 10%) + (150% x 10%) + (50% x 10%)) drop rate. For 36 drops you’d need 72 flights. (Note that 100 flights gives 3 stars if this interests you).

(For those not so good at math, 100% = 1, 150% = 1.5, 50% = 0.5. So the above can be simplified to 10% + 10% + 10% + 15% + 5%).

With the table below, you can calculate how much fuel and how many passengers you’ll require for the bonus combinations above. You can take this one step further and balance how much fuel you spend vs how many bonuses you use.
Or if you (the reader) are struggling with the math to apply to your scenario just ask, someone will help I’m sure.

PlaneTo sendTo ReturnTotalPax
TollanOwl20406038
Chichen ItzaHawk24487280
Machu PicchuOwl20406038
TenochititlanHawk24487280
Quetzalcoatl TempleHawk24487280

Two considerations that you must account for.;
1) My 10% base number has been gathered from my own data over 1,000’s of flights now. But if you run just 10 at one time, you could end up well above, or more likely well below this average. So plan for a few extra flights in terms of both fuel and passengers.
2) I have not accounted for additional fuel required for bad weather here. If you do not have bonuses to deal with this, you’ll need to factor the fuel for bad weather into the numbers.

As an example;
Lets assume you decide you want to achieve all 36 drops from Tollan in one map run.
Let’s also assume you’d like to get the stars for 100 flights. So you’d be looking for a drop rate of 36/100 = 36%
You can use a 35% rate, or a 40% rate. I’ll use a 40% for this example (e.g. golden dice, spy glass and dice).

So 100 (flights) x 60 (fuel for send and return) = 6,000 fuel
100 flights x 40% = 40 drops.
We have excess drops covered already (36 vs 40), but no bad weather factored.
Lets take 10% spare fuel for weather as a conservative number. So 6,600 fuel needed.
100 (flights) x 38 (passengers) = 3,800 passengers needed.

So there you go, one way which you could achieve the drops and stars from Tollan.

So far we’ve only talked about bonuses that increase drop rates, but you’d want to use a golden spanner to reduce breakdowns. Maybe you‘d want to use business class and/or comfort class to increase profit. You also have a number of bonuses that can increase xp.

Saving the fuel; you have 2 basic options here.
1) Save gifts. 6,600 fuel / 20 (F20) = 330 gifts needed. If you get 30 gifts a day, that’s 11 days of gifts (but this will require a few days of not flying). Since you’ve said you’ve a few supports, let’s assume you get 100 F20 a day. That’s 3.3 days worth of gifts. Easy 😉
2) Earn via launches. There’s numerous combinations that can be used and the math is basic enough for most to calculate what they have stored so I’ll say no more unless asked.
You can then apply a combination of the 2 if desired, and use the numerous bottomless barrels that we get via the free 12H gifts to stock a bit more, and run the max fuel station contract beforehand.

Tip for the pro player/tactition; if you’re below L80, you could probably achieve this fuel without using any of your gifts or fuel from your warehouse at all 😱
How you ask? By tactically choosing when to level up. You can ‘save’ a huge amount of xp by not collecting collections, most notably those dropped by the larger guest planes (which drop more when bonuses are running) and drops from neighbours planetariums, MCC3 and red pad. If you activate a bottomless barrel, and an xp bonus (pilots manual, Jar of Diogenes) and then collect these, you’ll get a free fuel refill every time you level up. If you save enough xp via collections and collect in this manner, you could get a few hundred, if not thousand ‘free’ units of fuel.
 
My pleasure.
Realistically a top 100 alliance needs to carry 1M passengers a week to be in the top 100. For a 20 player alliance, this is around the 50,000 mark per person. If the alliance has less members, you need more accordingly. So that’s the marker you ought to be looking at as an average. If you‘re below that, others will be pulling your weight, if you’re above it, then you know you have some freedom to play your own game.
MiTenRaBo have a vacancy. Part of the musketeers alliance group (MiRoSaGo, MiTenRaBo and Big BS). 100th place last week (but we are 3 players down, and Husam is still away). No tasks needed, and you have the benefit of 40+ players in one group from enthusiastic newbies, to experienced masters.

But, on to the important topic. Adventure flights.
The base rate for drops is around 10%. If you tackle this without using fuel speed ups, you want as many of the same planes as possible.
Consider you have 10 planes, and you use 1 form of speed up for the first flight with each plane when the map is active (map = 6Hours, Flight = 6 Hours). So 1 map = 20 flights ~ 2 drops. To get 36 drops, you’ll need ~18 maps per destination. Getting these maps in the first instance will be the most time consuming element.

You could use your GD bonus, but in this manner (without fuel speed ups), it’ll only affect 20 flights. Theoretically, 4 drops from those 20 flights.

The alternative, is to use bonuses with instant returns. This needs a lot of fuel saved though, but requires less flights/maps in total.
If you used GD bonus (+100%) you’d have around a 20% (10% + (100% x 10%)) drop rate. For 36 drops (for 6 buildings), it’d need 180 flights.
On the other end of the spectrum, if you used Sky Capt + GD + Spy Glass + Dice (100% + 100% + 150% + 50%) you’d have around a 50% (10% + (100% x 10%) + (100% x 10%) + (150% x 10%) + (50% x 10%)) drop rate. For 36 drops you’d need 72 flights. (Note that 100 flights gives 3 stars if this interests you).

(For those not so good at math, 100% = 1, 150% = 1.5, 50% = 0.5. So the above can be simplified to 10% + 10% + 10% + 15% + 5%).

With the table below, you can calculate how much fuel and how many passengers you’ll require for the bonus combinations above. You can take this one step further and balance how much fuel you spend vs how many bonuses you use.
Or if you (the reader) are struggling with the math to apply to your scenario just ask, someone will help I’m sure.

PlaneTo sendTo ReturnTotalPax
TollanOwl20406038
Chichen ItzaHawk24487280
Machu PicchuOwl20406038
TenochititlanHawk24487280
Quetzalcoatl TempleHawk24487280

Two considerations that you must account for.;
1) My 10% base number has been gathered from my own data over 1,000’s of flights now. But if you run just 10 at one time, you could end up well above, or more likely well below this average. So plan for a few extra flights in terms of both fuel and passengers.
2) I have not accounted for additional fuel required for bad weather here. If you do not have bonuses to deal with this, you’ll need to factor the fuel for bad weather into the numbers.

As an example;
Lets assume you decide you want to achieve all 36 drops from Tollan in one map run.
Let’s also assume you’d like to get the stars for 100 flights. So you’d be looking for a drop rate of 36/100 = 36%
You can use a 35% rate, or a 40% rate. I’ll use a 40% for this example (e.g. golden dice, spy glass and dice).

So 100 (flights) x 60 (fuel for send and return) = 6,000 fuel
100 flights x 40% = 40 drops.
We have excess drops covered already (36 vs 40), but no bad weather factored.
Lets take 10% spare fuel for weather as a conservative number. So 6,600 fuel needed.
100 (flights) x 38 (passengers) = 3,800 passengers needed.

So there you go, one way which you could achieve the drops and stars from Tollan.

So far we’ve only talked about bonuses that increase drop rates, but you’d want to use a golden spanner to reduce breakdowns. Maybe you‘d want to use business class and/or comfort class to increase profit. You also have a number of bonuses that can increase xp.

Saving the fuel; you have 2 basic options here.
1) Save gifts. 6,600 fuel / 20 (F20) = 330 gifts needed. If you get 30 gifts a day, that’s 11 days of gifts (but this will require a few days of not flying). Since you’ve said you’ve a few supports, let’s assume you get 100 F20 a day. That’s 3.3 days worth of gifts. Easy 😉
2) Earn via launches. There’s numerous combinations that can be used and the math is basic enough for most to calculate what they have stored so I’ll say no more unless asked.
You can then apply a combination of the 2 if desired, and use the numerous bottomless barrels that we get via the free 12H gifts to stock a bit more, and run the max fuel station contract beforehand.

Tip for the pro player/tactition; if you’re below L80, you could probably achieve this fuel without using any of your gifts or fuel from your warehouse at all 😱
How you ask? By tactically choosing when to level up. You can ‘save’ a huge amount of xp by not collecting collections, most notably those dropped by the larger guest planes (which drop more when bonuses are running) and drops from neighbours planetariums, MCC3 and red pad. If you activate a bottomless barrel, and an xp bonus (pilots manual, Jar of Diogenes) and then collect these, you’ll get a free fuel refill every time you level up. If you save enough xp via collections and collect in this manner, you could get a few hundred, if not thousand ‘free’ units of fuel.
Mike,

WOW, now that's a lot of info! So kind of you. I must admit I need some time to fully comprehend this but I'll get there. I'll also do some more reading of any related posts. Now, I'd like to go ahead and join an alliance, my only concern is that there are the days (generally 1 or 2 per week max) when I cannot fly due to a hectic schedule. This is why I had to leave the previous alliance (which I hated to do as I still feel loyalty toward many of those members). I guess I should start saving bonuses, and fuel, thanks for that tip.

When you get a chance, let me know re alliance.
Take Care,
Charles
 

Barkmi4 (Mike)

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Its a lot to take in at first... you don’t need to be so numerical about it. But that’s how you maximise your resources. Don’t be afraid to activate a map you have excess of and wing it. But I’d be cautious of wasting precious bonuses.

I wouldn’t worry too much about loyalty. Most players have had a similar reservation at some point, but equally most long term players have been in several forum based alliances in their time. Each alliance has a goal, and each individual has a goal. These change over time, and that’s no reason not to be civil/friendly with your ex alliance mates.

I’ll PM about alliances.

Saving bonuses is a must. Buying from duke for 8,000 coins is a no brainer (in my opinion), as is the midweek code that gets posted on the forum/Facebook etc. If you can afford it and have the space, it’s worth investing in the ‘private school’, ‘courthouse’ and ‘business centre’ which drop for the below collections. This will help build up a healthy stack of bonuses longer term.

E9B73AF8-79DF-43EA-9944-D1814526BF51.jpeg

64090325-48D2-4344-8AFA-F871B52BE644.jpeg


Some players hate not flying for a few days. But sometimes it is worth sacrificing a few days of flying for saving the extra gifts for ‘bigger fish’. It’s not something that‘s spoken about often, but I think it’s underestimated as a tactic for saving fuel for these bigger runs.

The final point, my example is based on my preference for completing all drops from a map in a single hit. Others would rather spend the similar fuel running all 5 maps from the collection at once, to get 6 drops from each. The main difference here is needing more maps to compete the same number of drops.
There’s no right or wrong way, it’s a personal preference thing.

Glad to be of help 🙂
 
Its a lot to take in at first... you don’t need to be so numerical about it. But that’s how you maximise your resources. Don’t be afraid to activate a map you have excess of and wing it. But I’d be cautious of wasting precious bonuses.

I wouldn’t worry too much about loyalty. Most players have had a similar reservation at some point, but equally most long term players have been in several forum based alliances in their time. Each alliance has a goal, and each individual has a goal. These change over time, and that’s no reason not to be civil/friendly with your ex alliance mates.

I’ll PM about alliances.

Saving bonuses is a must. Buying from duke for 8,000 coins is a no brainer (in my opinion), as is the midweek code that gets posted on the forum/Facebook etc. If you can afford it and have the space, it’s worth investing in the ‘private school’, ‘courthouse’ and ‘business centre’ which drop for the below collections. This will help build up a healthy stack of bonuses longer term.

View attachment 45192
View attachment 45193

Some players hate not flying for a few days. But sometimes it is worth sacrificing a few days of flying for saving the extra gifts for ‘bigger fish’. It’s not something that‘s spoken about often, but I think it’s underestimated as a tactic for saving fuel for these bigger runs.

The final point, my example is based on my preference for completing all drops from a map in a single hit. Others would rather spend the similar fuel running all 5 maps from the collection at once, to get 6 drops from each. The main difference here is needing more maps to compete the same number of drops.
There’s no right or wrong way, it’s a personal preference thing.

Glad to be of help 🙂
Thanks again for all your help and I'll reply re alliance by tomorrow.
In regards to those buildings you mentioned - Private Schools and so on, do I need all 6 or 1 of each is okay, at least to start?
 

Barkmi4 (Mike)

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Thanks again for all your help and I'll reply re alliance by tomorrow.
In regards to those buildings you mentioned - Private Schools and so on, do I need all 6 or 1 of each is okay, at least to start?
Private school drops for house of cards 2x2, 1 coin drop per day. Very seldom item.
Courthouse drops ‘more precious than gold’ 2x2, 1 coin drop every 2 days. Very seldom item.
Business centre drops ‘liquid assets’. 3x3, 1 coin drop per 8 hours. Very seldom item.
1 of each would be fine - the more you have, the more drops you’ll get.
I’d suggest courthouse is least worthwhile due to the lesser frequency. Business centre and private school work out similar, with private school being marginally better.

For some perspective, I have 2 private schools, 1 BC and 1 courthouse. I plan on buying more private schools, then BC, then CH as I have the free land to do so. I have them due to a side quest many years back before they dropped items. Starting fresh, I’d probably go all in on private school.
 
Private school drops for house of cards 2x2, 1 coin drop per day. Very seldom item.
Courthouse drops ‘more precious than gold’ 2x2, 1 coin drop every 2 days. Very seldom item.
Business centre drops ‘liquid assets’. 3x3, 1 coin drop per 8 hours. Very seldom item.
1 of each would be fine - the more you have, the more drops you’ll get.
I’d suggest courthouse is least worthwhile due to the lesser frequency. Business centre and private school work out similar, with private school being marginally better.

For some perspective, I have 2 private schools, 1 BC and 1 courthouse. I plan on buying more private schools, then BC, then CH as I have the free land to do so. I have them due to a side quest many years back before they dropped items. Starting fresh, I’d probably go all in on private school.
JUst added my first private school, will add more asap. Thanks and goodnight!
 
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