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Real time chat to other players, trade items together, complete space missions, form & arrange alliances and much much more. It's all here at AirportCityGame.com

Not bad game but

Device
  1. Windows PC
Username
Pilot 32EUJD5YB
I'm new here.

I think the following would help, especially new players like myself.

1 Remove the need to click so much. If a $ building is ready for collection just transfer the payouts automatically when due. Likewise with the passenger/suitcases when space becomes available at the terminal.
2 planes landing could move to the 7 spaces in front of the hangers first and park/queue until a gate is available and then move there also automatically. As the apron in front of the hangers doesn't appear to be used.
3 update the ui with a new task menu with a filter and progress tracking for: destinations required to fly to, items required (with a share function with neighbours) and a building queue for whichever building needs to be built or upgraded and allowing partial payments as player funds become available.
4 a layout planner so a players items can be adjusted and planned first and a simple execute/button push would rearrange the players city. This should also allow for future planning and assigning funds or items to specific buildings.
5 planes land unload/load automatically.
6 The guest planes should go on auto and for the players planes a route planner function could be added to allow them to go on auto using the flight scheduler.
7 Cargo flights would add something new as well.
8 I've noticed that when levelling up new guest planes arrive that require a larger runway to use than I have maybe changing that so they don't appear until I do have a suitable runway for them as it seems redundant.
 
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I'm new here.

I think the following would help, especially new players like myself.

1 Remove the need to click so much. If a $ building is ready for collection just transfer the payouts automatically when due. Likewise with the passenger/suitcases when space becomes available at the terminal.
2 planes landing could move to the 7 spaces in front of the hangers first and park/queue until a gate is available and then move there also automatically. As the apron in front of the hangers doesn't appear to be used.
3 update the ui with a new task menu with a filter and progress tracking for: destinations required to fly to, items required (with a share function with neighbours) and a building queue for whichever building needs to be built or upgraded and allowing partial payments as player funds become available.
4 a layout planner so a players items can be adjusted and planned first and a simple execute/button push would rearrange the players city. This should also allow for future planning and assigning funds or items to specific buildings.
5 planes land unload/load automatically.
6 The guest planes should go on auto and for the players planes a route planner function could be added to allow them to go on auto using the flight scheduler.
7 Cargo flights would add something new as well.
8 I've noticed that when levelling up new guest planes arrive that require a larger runway to use than I have maybe changing that so they don't appear until I do have a suitable runway for them as it seems redundant.
Hi TibHawk! First of all, welcome to the game! There are many bugs/issues with the game (and I jokingly say you have to be a masochist to play it :LOL:), but the essence of the game is very long-term strategy (years... not months) and it seems to attract people who like to plan and like spreadsheets (myself included).

So first, a few basic pieces of advice for the game:
1) Do not want everything all at once. Like I said, it is a very long-term strategy game.
2) Do not be afraid to mess up. There is no way to "lose" the game. If you make a mistake, you can recover from it in time. And you learn from it.
3) Look at the Wiki and all of the guides to understand how things work in the game. There are even a few guides for starting out like "Primer for newbies" and "Starting fast... gathering coins" (https://www.airportcitygame.com/forums/airport-city-guides.19/), as well as many, many others. If something does not make sense to you, then post a question exactly as you have done here. Most people will politely answer and help you out :).

For your queries:
#'s 1, 5, 6 would remove the need to actively play the game. This would be detrimental to the developers of the game ;-)
#1 can be done using a Bank Branch (https://www.airportcitygame.com/wiki/bank_branch/). By the time you can afford to use something like this, you will no longer need it because you will have a ton of coins :D.
#7 has been suggested in the forum several times... who knows, maybe we will get it someday
#'s 3, 4 We do these (and a lot more) with spreadsheets on our own. Lots and lots of spreadsheets (like I said, this game attracts people who like to plan using data :)).
#8 You can see what new runway you will need as you increase levels by looking here (https://www.airportcitygame.com/wiki/runway/). When I started the game, I prioritized runway upgrades and saved for them like crazy. My mantra was, and is, "infrastructure, infrastructure, infrastructure" :)

Anyway, I hope that was helpful. Welcome again to the game and the forum. Just remember that the game has many, many layers so you should do what you want to do. Always play the game for fun!!
 
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Hi TibHawk! First of all, welcome to the game! There are many bugs/issues with the game (and I jokingly say you have to be a masochist to play it :LOL:), but the essence of the game is very long-term strategy (years... not months) and it seems to attract people who like to plan and like spreadsheets (myself included).

So first, a few basic pieces of advice for the game:
1) Do not want everything all at once. Like I said, it is a very long-term strategy game.
2) Do not be afraid to mess up. There is no way to "lose" the game. If you make a mistake, you can recover from it in time. And you learn from it.
3) Look at the Wiki and all of the guides to understand how things work in the game. There are even a few guides for starting out like "Primer for newbies" and "Starting fast... gathering coins" (https://www.airportcitygame.com/forums/airport-city-guides.19/), as well as many, many others. If something does not make sense to you, then post a question exactly as you have done here. Most people will politely answer and help you out :).

For your queries:
#'s 1, 5, 6 would remove the need to actively play the game. This would be detrimental to the developers of the game ;-)
#1 can be done using a Bank Branch (https://www.airportcitygame.com/wiki/bank_branch/). By the time you can afford to use something like this, you will no longer need it because you will have a ton of coins :D.
#7 has been suggested in the forum several times... who knows, maybe we will get it someday
#'s 3, 4 We do these (and a lot more) with spreadsheets on our own. Lots and lots of spreadsheets (like I said, this game attracts people who like to plan using data :)).
#8 You can see what new runway you will need as you increase levels by looking here (https://www.airportcitygame.com/wiki/runway/). When I started the game, I prioritized runway upgrades and saved for them like crazy. My mantra was, and is, "infrastructure, infrastructure, infrastructure" :)

Anyway, I hope that was helpful. Welcome again to the game and the forum. Just remember that the game has many, many layers so you should do what you want to do. Always play the game for fun!!
I concur To TibHawk. Jenn B is the person to ask. She is a plethora of AC knowledge. I confide with her all the time.

Tito
 
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