volly
150+ Star Club
My thinking on drop rates - when it comes to this process, this central function of the game, I think there are a multitude of variables that influence it.
- Neighbors - the more you have, the less chance you have for a drop.
- Level - obviously has an impact. The higher level you are, the lower the rate for certain items.
- Type of plane - I suspect the more planes of the same type you have, the less the drop rate is.
- Binging on the same item over and over - I have not tested this but I think this is in the mix.
- game monitoring - I've wondered if Gi will look at your game server side and make possible tweaks from time to time on items specifically for you. I see no reason why they could not do it. They do it on the 100 item limit so that tells me they can do certain thing to target specific players
- Time when action occurs - I strongly believe this one is in the mix. I found for example when I clicked on say mushrooms and when I got a drop - if I clicked another mushroom in quick succession - my chance for a drop greatly increased.
- Gi thinking the act of clicking is the fun thus reducing the drop rate. NOPE, WRONG, NADA, INCORRECT. Its the act of completing the task Gi. Get with the program.