If you're willing to tie up some cash in the heli resources (perhaps waiting for the next Airport City/Game Studio event, who knows?) you can do the following:
Constantly manufacture items up until you're at the 100 limit. Then, once you're at the limit and try to collect more resources, you get a warning box detailing which items that would be over the limit (see screenshot) and lost. Now, press cancel and just produce whatever's not on that list until it shows up. If all items are on the list, then no need to produce more at that plant.
This, of course, means you need to sit on a rather large stash of items. The cost to produce the stash for level 1 helicopters are 7200 coins:
100xMicrocircuit @ 10 coins (1000)
100xGear @ 15 coins (1500)
100xVarnish @ 20 coins (2000)
100xSensor @ 27 coins (2700)
For level 2 you need to tie up thrice the amount, 21600 coins:
100xValve @ 10+15 coins (2500)
100xPT Cone @ 20+10 coins (3000)
100xSw. Bearing @ 20+15 coins (3500)
100xEm. Parachute @ 27+10 coins (3700)
100xDrive @ 15+27 coins (4200)
100xTail Rotor @ 20+27 coins (4700)
I'm not yet at level 3, but the method should work, just a larger amount of coins...
It's, for me, an easier way of managing resources than tediously having to check in the warehouse which item I happen to risk running out of - so I make the sacrifice of cash (although just tying it up - I can always choose to get most of it back by flying without reproducing the items).
Constantly manufacture items up until you're at the 100 limit. Then, once you're at the limit and try to collect more resources, you get a warning box detailing which items that would be over the limit (see screenshot) and lost. Now, press cancel and just produce whatever's not on that list until it shows up. If all items are on the list, then no need to produce more at that plant.
This, of course, means you need to sit on a rather large stash of items. The cost to produce the stash for level 1 helicopters are 7200 coins:
100xMicrocircuit @ 10 coins (1000)
100xGear @ 15 coins (1500)
100xVarnish @ 20 coins (2000)
100xSensor @ 27 coins (2700)
For level 2 you need to tie up thrice the amount, 21600 coins:
100xValve @ 10+15 coins (2500)
100xPT Cone @ 20+10 coins (3000)
100xSw. Bearing @ 20+15 coins (3500)
100xEm. Parachute @ 27+10 coins (3700)
100xDrive @ 15+27 coins (4200)
100xTail Rotor @ 20+27 coins (4700)
I'm not yet at level 3, but the method should work, just a larger amount of coins...
It's, for me, an easier way of managing resources than tediously having to check in the warehouse which item I happen to risk running out of - so I make the sacrifice of cash (although just tying it up - I can always choose to get most of it back by flying without reproducing the items).
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