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Coin production building

Continuum

350+ Star Club
Device
  1. Android
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aj7xdz4
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Continuum
Hi!

So I've been playing with the numbers a bit today, and here are preliminary results of top producing buildings (standard so far).

For into - I've been looking into cost of the buildings, size, population requirements and electricity cost at this point.
Since everybody has different city, strategy, city size and green cash flow, here are different TOP 5 buildings:

TOP 5 buildings - per day/24hrs coin production
1) High-Rise Hotel - 4.752
2) Car Dealership - 2.592
3) Eatery - 1.440
4) Bowling Alley - 1.392
5) Hotel - 1.368
As stated - this is 24 hrs production. I prefer to have more 4/8/12hrs production buildings since I can collect more times per day.

TOP 5 buildings - Per square space per day (optimum, less size, more coins)
1) Eatery - 1.440 per sq
2) Grocery store - 1.296
3) High-Rise Hotel - 1.188
4) Flower Shop - 1.056
5) Donuts - 960, but since it costs green, Coffe Bar - 864


TOP 5 Buildings - Per population cost/day
1) Eatery - 180
2) Grocery - 162
3) Flower shop - 132
4) High-Rise Hotel - 119
5) Car Dealership - 118

So HighRise Hotel is great for per day, sq, population, but RoI is 128 day - in a fact - every building after Private clinic, has minimum of RoI time of 128 days, up to 2.291 days for Courthouse!

When I add all other buildings, I will post excel table...
 
Device
  1. Android
Hi!

So I've been playing with the numbers a bit today, and here are preliminary results of top producing buildings (standard so far).

For into - I've been looking into cost of the buildings, size, population requirements and electricity cost at this point.
Since everybody has different city, strategy, city size and green cash flow, here are different TOP 5 buildings:

TOP 5 buildings - per day/24hrs coin production
1) High-Rise Hotel - 4.752
2) Car Dealership - 2.592
3) Eatery - 1.440
4) Bowling Alley - 1.392
5) Hotel - 1.368
As stated - this is 24 hrs production. I prefer to have more 4/8/12hrs production buildings since I can collect more times per day.

TOP 5 buildings - Per square space per day (optimum, less size, more coins)
1) Eatery - 1.440 per sq
2) Grocery store - 1.296
3) High-Rise Hotel - 1.188
4) Flower Shop - 1.056
5) Donuts - 960, but since it costs green, Coffe Bar - 864


TOP 5 Buildings - Per population cost/day
1) Eatery - 180
2) Grocery - 162
3) Flower shop - 132
4) High-Rise Hotel - 119
5) Car Dealership - 118

So HighRise Hotel is great for per day, sq, population, but RoI is 128 day - in a fact - every building after Private clinic, has minimum of RoI time of 128 days, up to 2.291 days for Courthouse!

When I add all other buildings, I will post excel table...
Pffff....

I really dont care about the coins building.
Without golden dice, visit neighbour will give you min 3-5 times red launch. So, If I do launches per day with friends with some ql, launches will give me 20.000. Visit neighbours' planetariums and collect the collections give me 20.000.
So, doing nothing, we get min 40.000 coins per day.

So, Priority Passengers buildings.
 

Continuum

350+ Star Club
Device
  1. Android
Friend Code
aj7xdz4
Username
Continuum
But @Robby Kusuma - I have those numbers too :) Will make separate thread not to mix with coins.

Don't forget that there are a lot of players who are not Lvl55+ and optimising coin production for them can be issue.
 
It has been quite sometime since this matter of coin production efficiency has been discussed, so it's about time for an update!

I was quite surprised that the High Rise hotel is up there, but the high cost (610,000) makes it prohibitively expensive in the first place.

Beginners should always build a few Car Dealerships, as they are essential coin generators!!
Build up to 6 if you have space, it will pay for itself. Delete it when you need space for new buildings.
 
Device
  1. Android
But @Robby Kusuma - I have those numbers too :) Will make separate thread not to mix with coins.

Don't forget that there are a lot of players who are not Lvl55+ and optimising coin production for them can be issue.
I said minimum. If you can manage 7-10 red launch a day, and maybe take some 1 places. 1st place give you 20.000.

@Bali Hi , I still say, coins building is useless. How you make calculation, its on paper only, in the real deal, you open only 15 to 20 times a day. I put coin buildings in my spare lands. But if I do adventure, I put only passengers buildings. You cant get passengers from other thing except your own buildings and gift which is only 10 and better to get flight items than passengers.
 
Device
  1. Android
Look at the golden high rise from guest planes, sits next to my expensive high rise doing the same job for free, I'm more about having the rarer buildings than the coins though.
If I have adventure buildings, all the rarer buildings I will put in my warehouse too... See my city, I will give you a hug. I am redesigning it and put all adventure. Coin buildings are useless.
 
If I have adventure buildings, all the rarer buildings I will put in my warehouse too... See my city, I will give you a hug. I am redesigning it and put all adventure. Coin buildings are useless.
Mine's all the map buildings I've got so far plus a lot of passengers, I am storing quest buildings when I need space but to put things like high rise in storage costs a lot, I have space for a couple of things like that and we have expansion soon so should just about cope. Certainly don't need coin buildings or population really as I'm using less than half of about 5000.
 
Look at the golden high rise from guest planes, sits next to my expensive high rise doing the same job for free, I'm more about having the rarer buildings than the coins though.

You've got a point there. Golden High Rise ( actually a black ugly building) gives 69 coins every 20 minutes (better than the High Rise Hotel). This building you can get when you complete 3 Gold Rush collections (Falcon flights to Anchorage).

But beginners will probably not be able to afford a fleet of Falcons in the first 6 months.
 
Device
  1. Android
Well, it delends on how you play. Anyway, I dont expect much coins from the buildings. And when the time is come, I will only put the event buildings while event running. Except that, all in the warehouse.
 
I said minimum. If you can manage 7-10 red launch a day, and maybe take some 1 places. 1st place give you 20.000.

@Bali Hi , I still say, coins building is useless. How you make calculation, its on paper only, in the real deal, you open only 15 to 20 times a day. I put coin buildings in my spare lands. But if I do adventure, I put only passengers buildings. You cant get passengers from other thing except your own buildings and gift which is only 10 and better to get flight items than passengers.

Of course visiting planetariums is a must.
It's the best way to get coins & experience to level up quickly.

But everyone plays differently, I guess. I seldom run out passengers (I hardly use the Passengers in the warehouse). But I never have enough coins for BaliOS (a new game), as every new building need lots of coins.

For Bali Hi (a old game) coins is no longer an issue and I only run out passengers when I am flying 12 Jumbos for the "Edge of Tomorrow" maps.
 
Of course visiting planetariums is a must.
It's the best way to get coins & experience to level up quickly.

But everyone plays differently, I guess. I seldom run out passengers (I hardly use the Passengers in the warehouse). But I never have enough coins for BaliOS (a new game), as every new building need lots of coins.

For Bali Hi (a old game) coins is no longer an issue and I only run out passengers when I am flying 12 Jumbos for the "Edge of Tomorrow" maps.
I'm launching 11 jumbo three times a day and edge of tomorrow every other day, as long as you got the 4, 6 and 12 hour building I can cope.
 
Device
  1. Android
Of course visiting planetariums is a must.
It's the best way to get coins & experience to level up quickly.

But everyone plays differently, I guess. I seldom run out passengers (I hardly use the Passengers in the warehouse). But I never have enough coins for BaliOS (a new game), as every new building need lots of coins.

For Bali Hi (a old game) coins is no longer an issue and I only run out passengers when I am flying 12 Jumbos for the "Edge of Tomorrow" maps.
Red launches are the only answer. My games are new too.....
 
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