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Maybe I could have worded it better but this wasn't about everyone being able to finish every event.  Events are challenging (to varying degrees) and unless you are carrying over items from previous year will take considerable effort (time) to complete which is the developers model and it is what it is.


However with pure RNG:

- Good luck is finite - to complete a 5 piece collection 5 times the best luck you can have is to do it with 25 items.

- Bad luck is infinite - you can collect 50 or more items and still not complete that event task.


To me that is a model that can be more balanced without necessarily being easier for those that are unwilling to (or can't) put in the effort.


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