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If we sum up the numbers from samples above, we're up to 110 dolls in 610 flights. Assuming the same % for all flights (and for each doll) that is 0,18 dolls/flight, or about 3.6% chance of getting a specific doll each flight (I'm pretty sure the drops of the different dolls are calculated...
It means the drop rate goes from "very seldom" to "often" - i.e. you get that doll significantly easier.
But my observation is that it's only active when you are on that specific mission (eg. "Get a Lucky/Happiness Doll") and have not yet fulfilled it, so the effect in a longer sample is...
My figures are 29 drops, 139 flights - just above 1 in 5.
If you check the drop rates they also get upped from "very seldom" to "often" while the corresponding mission to get that specific doll is active. It gets reset as soon as you recieve the first of that doll. So likely you get an extra 2...
For me at lvl 43, I have Blankets in storage from Mystery Chests etc, but the Flights view prevents me from flying to (for example) Caracas with a red border around the Laundry building... Leads me to think the building is actually mandatory.
Getting the Chinese Shops (plural!) up and running early was/is vital to get enough event destinations flown to get a steady flow of dolls. Spent all neighbor visits and all ads getting Firecrackers for first few days. Now I'm at 4 Puppet Theaters, 2 dolls and 2 more kite collections from...
Yes, the way I read it too, I just stated my preference for something even more clear than "Not Applicable". It's the Interwebz after all, where anything that can be misinterpreted is misinterpreted... :)
I'm still thinking of trying to parse the information available by screen scraping. If so, then one could auto-generate 2-way relations (building-2-item as well as item-2-building)... Just the matter of time available, will see if I have some luck once weekends come.
Agree that info on where to...
There's also the alternative of finding the actual building at a neighbor and clicking on it after your visits are done for the day. Then you get a popup with available drops, IIRC.
I gave my first try at entering data using the SMF from last event. Don't remember the construction time or amount of tokens dropped (3? 4?), and less certain how to add the items dropped correctly (now Snowy Owl item gives link to Owl aircraft)...
After checking the purchase options using Red Envelopes, I think the coin yields are remarkably low, aren't they?
Statue of Wealth (750 envelopes) - 1x1, 6 coins every 1h, MaxPop +3 and 3 Electricity
Money Tree (2200 envelopes) - 1x1, 10 coins every 4h, MaxPop +5 and 2 Electricity
Dragon Gate...
I sketched out some data fields for a complete view. Italics means the info should refer to some other entity (think a clickable link in the Wiki).
Building
General info: Name, Size, Upgrades to, Event
Requirements: Level, Cost, Electricity, Population, Minimum pop., Construction time, Items...
Level 6 values, backed up by screenshots:
Game Studio Level 6 (Flight Collection) 400 coins - Inventory 3,200 coins
In the first page summary, I’m also rather confident @Wired Parrot meant 15k is the level 9 inventory cost, not sell value as is currently written.
I'm kinda interested in how to automate such a process (i.e. updating a wiki) from a data model (perhaps constructed by scraping existing wiki in some way). I'd like to be included in a private group if that sounds like a plan!
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